Mercurial > fife-parpg
view engine/core/model/metamodel/object.i @ 46:90005975cdbb
* Final LGPL switch step by adjusting the file headers
* Remaining issues (just slightly related to the unittest switch):
* No working unittest solution for msvc2005 yet
* Unittests not working with mingw + scons either though this seems hard to impossible to fix without an expert in this field
* sample_unit_test.cpp would need to get modified for unittest++; it still contains the old boost unittest code
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 13 Jul 2008 11:05:12 +0000 |
parents | 4a0efb7baf70 |
children | 8eec4c078223 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "model/metamodel/object.h" %} %include "util/base/utilbase.i" %include "model/metamodel/abstractvisual.i" namespace FIFE { class Action; class AbstractPather; class Object : public ResourceClass { public: Object(const std::string& identifier, const std::string& name_space, Object* inherited=NULL); ~Object(); const std::string& getId(); const std::string& getNamespace(); Action* createAction(const std::string& identifier, bool is_default=false); Action* getAction(const std::string& identifier); Action* getDefaultAction(); void setPather(AbstractPather* pather); AbstractPather* getPather(); Object* getInherited(); void adoptVisual(AbstractVisual* visual); template<typename T> T* getVisual() const; void setBlocking(bool blocking); bool isBlocking(); void setStatic(bool stat); bool isStatic(); }; class ObjectLoader : public ResourceLoader { public: Object* load(const ResourceLocation& location); Object* load(const std::string& filename); }; }