Mercurial > fife-parpg
view engine/core/gui/base/gui_image.cpp @ 46:90005975cdbb
* Final LGPL switch step by adjusting the file headers
* Remaining issues (just slightly related to the unittest switch):
* No working unittest solution for msvc2005 yet
* Unittests not working with mingw + scons either though this seems hard to impossible to fix without an expert in this field
* sample_unit_test.cpp would need to get modified for unittest++; it still contains the old boost unittest code
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Sun, 13 Jul 2008 11:05:12 +0000 |
parents | 4a0efb7baf70 |
children | 54b3984e1afc |
line wrap: on
line source
/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "video/imagepool.h" #include "util/log/logger.h" #include "gui_image.h" namespace FIFE { static Logger _log(LM_GUI); GuiImage::GuiImage(): gcn::Image(), m_poolid(Pool::INVALID_ID), m_pool(NULL) { } GuiImage::GuiImage(int id, ImagePool& pool): gcn::Image(), m_poolid(id), m_pool(&pool) { m_pool->getImage(m_poolid).addRef(); } GuiImage::~GuiImage() { m_pool->getImage(m_poolid).decRef(); } void GuiImage::free() { // the imagepool should do this; should we tell it? } int GuiImage::getWidth() const { return m_pool->getImage(m_poolid).getWidth(); } int GuiImage::getHeight() const { return m_pool->getImage(m_poolid).getHeight(); } gcn::Color GuiImage::getPixel(int x, int y) { FL_PANIC(_log, "GuiImage::getPixel, not implemented"); return gcn::Color(); } void GuiImage::putPixel(int x, int y, const gcn::Color& color) { FL_PANIC(_log, "GuiImage::putPixel, not implemented"); } void GuiImage::convertToDisplayFormat() { // empty on purpose // good idea? } }