Mercurial > fife-parpg
view engine/core/controller/engine.i @ 46:90005975cdbb
* Final LGPL switch step by adjusting the file headers
* Remaining issues (just slightly related to the unittest switch):
* No working unittest solution for msvc2005 yet
* Unittests not working with mingw + scons either though this seems hard to impossible to fix without an expert in this field
* sample_unit_test.cpp would need to get modified for unittest++; it still contains the old boost unittest code
author | mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sun, 13 Jul 2008 11:05:12 +0000 |
parents | 4a0efb7baf70 |
children | 18c2a21ac0ad |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "controller/engine.h" %} namespace FIFE { class SoundManager; class EventManager; class TimeManager; class GUIManager; class ImagePool; class AnimationPool; class SoundClipPool; class RenderBackend; class View; class Model; class LogManager; class GuiFont; class VFS; class Cursor; class EngineSettings { public: ~EngineSettings(); void validate() const; void setBitsPerPixel(unsigned int bitsperpixel); unsigned int getBitsPerPixel() const; std::vector<unsigned int> getPossibleBitsPerPixel() const; void setFullScreen(bool fullscreen); bool isFullScreen() const; void setInitialVolume(float volume); float getInitialVolume() const; float getMaxVolume() const; void setRenderBackend(const std::string& renderbackend); const std::string getRenderBackend() const; std::vector<std::string> getPossibleRenderBackends(); void setSDLRemoveFakeAlpha(bool sldremovefakealpha); bool isSDLRemoveFakeAlpha(bool sldremovefakealpha) const; void setScreenWidth(unsigned int screenwidth); unsigned int getScreenWidth() const; void setScreenHeight(unsigned int screenheight); unsigned int getScreenHeight() const; void setDefaultFontPath(const std::string& defaultfontpath); std::string getDefaultFontPath() const; void setDefaultFontSize(const unsigned int defaultfontsize); unsigned int getDefaultFontSize() const; void setDefaultFontGlyphs(const std::string& defaultfontglyphs); std::string getDefaultFontGlyphs() const; void setImageChunkingSize(unsigned int size); unsigned int getImageChunkingSize(); private: EngineSettings(); }; class Engine { public: Engine(); virtual ~Engine(); void initializePumping(); void finalizePumping(); void pump(); EngineSettings& getSettings(); void init(); SoundManager* getSoundManager(); EventManager* getEventManager(); TimeManager* getTimeManager(); GUIManager* getGuiManager(); ImagePool* getImagePool(); AnimationPool* getAnimationPool(); SoundClipPool* getSoundClipPool(); RenderBackend* getRenderBackend(); View* getView(); Model* getModel(); LogManager* getLogManager(); GuiFont* getDefaultFont(); VFS* getVFS(); Cursor* getCursor(); }; }