view engine/swigwrappers/python/extensions.i.templ @ 343:8e71629c4c43

Several changes to layer, camera and map dialogs: * Renamed CameraEditor and LayerEditor to CameraDialog and LayerDialog * Moved CameraDialog and LayerDialog into their own modules in scripts.gui so other components can use them. * Prettier camera dialog * Added LayerDialog to map wizard
author cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222
date Tue, 25 Aug 2009 01:21:00 +0000
parents 4a0efb7baf70
children c0c3f64bfc2d
line wrap: on
line source

namespace FIFE {
	
	%extend PointType2D<int> {
		int getX() { return $self->x; }
		int getY() { return $self->y; }
		void setX(int _x) { $self->x = _x; }
		void setY(int _y) { $self->y = _y; }
		
		std::string __str__() {
			std::stringstream str;
			str << "Point" << *$self;
			return  str.str();
		}
	};
	
	%extend PointType2D<double> {
		double getX() { return $self->x; }
		double getY() { return $self->y; }
		void setX(double _x) { $self->x = _x; }
		void setY(double _y) { $self->y = _y; }
		
		std::string __str__() {
			std::stringstream str;
			str << "DoublePoint" << *$self;
			return  str.str();
		}
	};
	
	%extend PointType3D<int> {
		std::string __str__() {
			std::stringstream str;
			str << "Point3D" << *$self;
			return  str.str();
		}
	};
	
	%extend PointType3D<double> {
		std::string __str__() {
			std::stringstream str;
			str << "DoublePoint3D" << *$self;
			return  str.str();
		}
	};
		
	%extend Rect {
		int getX() { return $self->x; }
		int getY() { return $self->y; }
		void setX(int _x) { $self->x = _x; }
		void setY(int _y) { $self->y = _y; }
	
		int getW() { return $self->w; }
		int getH() { return $self->h; }
		void setW(int _w) { $self->w = _w; }
		void setH(int _h) { $self->h = _h; }
	
		std::string __str__() {
			std::stringstream str;
			str << "Rect" << *$self;
			return  str.str();
		}
	};
}