Mercurial > fife-parpg
view engine/core/view/renderers/blockinginforenderer.cpp @ 343:8e71629c4c43
Several changes to layer, camera and map dialogs:
* Renamed CameraEditor and LayerEditor to CameraDialog and LayerDialog
* Moved CameraDialog and LayerDialog into their own modules in scripts.gui so other components can use them.
* Prettier camera dialog
* Added LayerDialog to map wizard
author | cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 25 Aug 2009 01:21:00 +0000 |
parents | 90005975cdbb |
children | 9d94f4676d17 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "video/renderbackend.h" #include "util/math/fife_math.h" #include "util/log/logger.h" #include "model/metamodel/grids/cellgrid.h" #include "model/structures/instance.h" #include "model/structures/layer.h" #include "model/structures/location.h" #include "view/camera.h" #include "view/view.h" #include "blockinginforenderer.h" namespace FIFE { static Logger _log(LM_VIEWVIEW); BlockingInfoRenderer::BlockingInfoRenderer(RenderBackend* renderbackend, int position): RendererBase(renderbackend, position) { setEnabled(false); } BlockingInfoRenderer::BlockingInfoRenderer(const BlockingInfoRenderer& old): RendererBase(old) { } RendererBase* BlockingInfoRenderer::clone() { return new BlockingInfoRenderer(*this); } BlockingInfoRenderer::~BlockingInfoRenderer() { } void BlockingInfoRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) { CellGrid* cg = layer->getCellGrid(); if (!cg) { FL_WARN(_log, "No cellgrid assigned to layer, cannot draw grid"); return; } Rect cv = cam->getViewPort(); std::vector<Instance*>::const_iterator instance_it = instances.begin(); for (;instance_it != instances.end(); ++instance_it) { Instance* instance = *instance_it; if (!instance->getObject()->isBlocking()) { continue; } std::vector<ExactModelCoordinate> vertices; cg->getVertices(vertices, instance->getLocationRef().getLayerCoordinates()); int halfind = vertices.size() / 2; ScreenPoint spt1 = cam->toScreenCoordinates(cg->toMapCoordinates(vertices[0])); Point pt1(spt1.x, spt1.y); ScreenPoint spt2 = cam->toScreenCoordinates(cg->toMapCoordinates(vertices[halfind])); Point pt2(spt2.x, spt2.y); m_renderbackend->drawLine(pt1, pt2, 0, 255, 0); } } }