Mercurial > fife-parpg
view engine/core/video/fonts/fontbase.h @ 343:8e71629c4c43
Several changes to layer, camera and map dialogs:
* Renamed CameraEditor and LayerEditor to CameraDialog and LayerDialog
* Moved CameraDialog and LayerDialog into their own modules in scripts.gui so other components can use them.
* Prettier camera dialog
* Added LayerDialog to map wizard
author | cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 25 Aug 2009 01:21:00 +0000 |
parents | 7887f3854862 |
children | 5d6b1820b953 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_FONTS_FONTBASE_H #define FIFE_FONTS_FONTBASE_H // Standard C++ library includes #include <string> // Platform specific includes #include "util/base/fife_stdint.h" // 3rd party library includes #include <SDL.h> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "textrenderpool.h" #include "abstractfont.h" struct SDL_Surface; namespace FIFE { /** Abstract Font Base Class * Uses a pool for rendered strings. * @see TextRenderPool */ class FontBase: public AbstractFont { public: FontBase(); virtual ~FontBase() {} void setRowSpacing (int spacing); int getRowSpacing() const; void setGlyphSpacing(int spacing); int getGlyphSpacing() const; void setAntiAlias(bool antiAlias); bool isAntiAlias(); virtual int getStringIndexAt(const std::string &text, int x) const; Image* getAsImage(const std::string& text); Image* getAsImageMultiline(const std::string& text); std::string splitTextToWidth (const std::string& text, int render_width); SDL_Color getColor() const; virtual SDL_Surface* renderString(const std::string& text) = 0; protected: TextRenderPool m_pool; SDL_Color mColor; int mGlyphSpacing; int mRowSpacing; std::string mFilename; bool m_antiAlias; }; } #endif