Mercurial > fife-parpg
view engine/core/loaders/native/video_loaders/image_loader.cpp @ 343:8e71629c4c43
Several changes to layer, camera and map dialogs:
* Renamed CameraEditor and LayerEditor to CameraDialog and LayerDialog
* Moved CameraDialog and LayerDialog into their own modules in scripts.gui so other components can use them.
* Prettier camera dialog
* Added LayerDialog to map wizard
author | cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 25 Aug 2009 01:21:00 +0000 |
parents | 3804348fe3fb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes #include <boost/scoped_array.hpp> #include <boost/scoped_ptr.hpp> #include <SDL.h> #include <SDL_image.h> // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/base/exception.h" #include "util/resource/resource_location.h" #include "util/resource/resource.h" #include "vfs/raw/rawdata.h" #include "vfs/vfs.h" #include "video/renderbackend.h" #include "video/image_location.h" #include "image_loader.h" namespace FIFE { IResource* ImageLoader::loadResource(const ResourceLocation& location) { const ImageLocation* loc = dynamic_cast<const ImageLocation*>(&location); const std::string& filename = location.getFilename(); boost::scoped_ptr<RawData> data (m_vfs->open(filename)); size_t datalen = data->getDataLength(); boost::scoped_array<uint8_t> darray(new uint8_t[datalen]); data->readInto(darray.get(), datalen); SDL_RWops* rwops = SDL_RWFromConstMem(darray.get(), datalen); SDL_Surface* surface = IMG_Load_RW(rwops, false); SDL_FreeRW(rwops); if( !surface ) { return 0; } Image* res = RenderBackend::instance()->createImage(surface); res->setResourceLocation(location); if (loc) { res->setXShift(loc->getXShift()); res->setYShift(loc->getYShift()); } res->setAlphaOptimizerEnabled(true); return res; }; }