Mercurial > fife-parpg
view engine/core/loaders/native/audio_loaders/ogg_loader.cpp @ 343:8e71629c4c43
Several changes to layer, camera and map dialogs:
* Renamed CameraEditor and LayerEditor to CameraDialog and LayerDialog
* Moved CameraDialog and LayerDialog into their own modules in scripts.gui so other components can use them.
* Prettier camera dialog
* Added LayerDialog to map wizard
author | cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 25 Aug 2009 01:21:00 +0000 |
parents | 3804348fe3fb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // Platform specific includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "audio/soundclip.h" #include "vfs/vfs.h" #include "util/log/logger.h" #include "util/base/exception.h" #include "ogg_loader.h" #include "sounddecoder_ogg.h" namespace FIFE { static Logger _log(LM_NATIVE_LOADERS); IResource* OggLoader::loadResource(const ResourceLocation& location) { std::string filename = location.getFilename(); SoundClip* ptr; if(filename.find(".ogg", filename.size() - 4) != std::string::npos) { RawData* rdptr = m_vfs->open(location.getFilename()); ptr = new SoundClip(new SoundDecoderOgg(rdptr)); ptr->setResourceLocation(location); } else { FL_WARN(_log, LMsg() << "No audio-decoder available for file \"" << filename << "\"!"); throw InvalidFormat("Error: Ogg loader can't load files without ogg extension"); } return ptr; } }