Mercurial > fife-parpg
view engine/core/eventchannel/eventchannel.i @ 343:8e71629c4c43
Several changes to layer, camera and map dialogs:
* Renamed CameraEditor and LayerEditor to CameraDialog and LayerDialog
* Moved CameraDialog and LayerDialog into their own modules in scripts.gui so other components can use them.
* Prettier camera dialog
* Added LayerDialog to map wizard
author | cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 25 Aug 2009 01:21:00 +0000 |
parents | bb9902910067 |
children | 64738befdf3b |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "eventchannel/base/ec_event.h" #include "eventchannel/base/ec_inputevent.h" #include "eventchannel/command/ec_command.h" #include "eventchannel/command/ec_commandids.h" #include "eventchannel/command/ec_icommandlistener.h" #include "eventchannel/key/ec_key.h" #include "eventchannel/key/ec_keyevent.h" #include "eventchannel/key/ec_ikeylistener.h" #include "eventchannel/key/ec_ikeyfilter.h" #include "eventchannel/source/ec_eventsourcetypes.h" #include "eventchannel/source/ec_ieventsource.h" #include "eventchannel/mouse/ec_mouseevent.h" #include "eventchannel/mouse/ec_imouselistener.h" #include "eventchannel/eventmanager.h" %} %include "eventchannel/key/ec_key.h" %include "eventchannel/source/ec_eventsourcetypes.h" %include "eventchannel/command/ec_commandids.h" namespace FIFE { %feature("director") IEventSource; class IEventSource { public: virtual EventSourceType getEventSourceType() = 0; virtual ~IEventSource(); }; class Event { public: virtual void consume(); virtual bool isConsumed() const; virtual IEventSource* getSource(); virtual gcn::Widget* getSourceWidget(); virtual int getTimeStamp() const; virtual std::string getDebugString() const; virtual const std::string& getName() const; virtual ~IEvent() {} private: Event(); }; class InputEvent: public Event { public: virtual bool isConsumedByWidgets() const; virtual bool isAltPressed() const; virtual bool isControlPressed() const; virtual bool isMetaPressed() const; virtual bool isShiftPressed() const; virtual ~IInputEvent() {} private: InputEvent(); }; class Command: public Event { public: Command(); virtual ~Command(); CommandType getCommandType(); void setCommandType(CommandType type); int getCode(); void setCode(int code); virtual void setSource(IEventSource* source); virtual void setSourceWidget(gcn::Widget* widget); virtual void setTimeStamp(int timestamp); }; %feature("director") ICommandListener; class ICommandListener { public: virtual void onCommand(Command& command) = 0; virtual ~ICommandListener() {} }; class KeyEvent: public InputEvent { public: enum KeyEventType { UNKNOWN = -1, PRESSED = 0, RELEASED }; virtual KeyEventType getType() const; virtual bool isNumericPad() const; virtual const Key& getKey() const; virtual ~KeyEvent(); private: KeyEvent(); }; %feature("director") IKeyListener; class IKeyListener { public: virtual void keyPressed(KeyEvent& evt) = 0; virtual void keyReleased(KeyEvent& evt) = 0; virtual ~IKeyListener(); }; class MouseEvent: public InputEvent { public: enum MouseEventType { UNKNOWN_EVENT = -1, MOVED = 0, PRESSED, RELEASED, WHEEL_MOVED_DOWN, WHEEL_MOVED_UP, CLICKED, ENTERED, EXITED, DRAGGED }; enum MouseButtonType { EMPTY = 0, LEFT = 1, RIGHT = 2, MIDDLE = 4, UNKNOWN_BUTTON = 8 }; virtual int getX() const; virtual int getY() const; virtual MouseEventType getType() const; virtual MouseButtonType getButton() const; virtual ~IMouseEvent(); private: MouseEvent(); }; %feature("director") IMouseListener; class IMouseListener { public: virtual void mouseEntered(MouseEvent& evt) = 0; virtual void mouseExited(MouseEvent& evt) = 0; virtual void mousePressed(MouseEvent& evt) = 0; virtual void mouseReleased(MouseEvent& evt) = 0; virtual void mouseClicked(MouseEvent& evt) = 0; virtual void mouseWheelMovedUp(MouseEvent& evt) = 0; virtual void mouseWheelMovedDown(MouseEvent& evt) = 0; virtual void mouseMoved(MouseEvent& evt) = 0; virtual void mouseDragged(MouseEvent& evt) = 0; virtual ~IMouseListener(); }; %feature("director") IKeyFilter; class IKeyFilter { public: virtual bool isFiltered(const KeyEvent& evt) = 0; virtual ~IKeyFilter(); }; class EventManager { public: EventManager(); virtual ~EventManager(); void addCommandListener(ICommandListener* listener); void removeCommandListener(ICommandListener* listener); void addKeyListener(IKeyListener* listener); void removeKeyListener(IKeyListener* listener); void addMouseListener(IMouseListener* listener); void removeMouseListener(IMouseListener* listener); EventSourceType getEventSourceType(); void dispatchCommand(Command& command); void setKeyFilter(IKeyFilter* keyFilter); }; };