Mercurial > fife-parpg
view clients/editor/scripts/gui/layerdialog.py @ 343:8e71629c4c43
Several changes to layer, camera and map dialogs:
* Renamed CameraEditor and LayerEditor to CameraDialog and LayerDialog
* Moved CameraDialog and LayerDialog into their own modules in scripts.gui so other components can use them.
* Prettier camera dialog
* Added LayerDialog to map wizard
author | cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 25 Aug 2009 01:21:00 +0000 |
parents | |
children | 8b125ec749d7 |
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import fife import pychan class LayerDialog(object): """ The B{LayerDialog} provides a gui dialog for creating and editing layers. FIXME: - gridtypes can only be square for now - pathing strategy """ def __init__(self, engine, map, callback=None, onCancel=None, layer=None): self.engine = engine self.model = engine.getModel() self.map = map self.layer = layer self.callback = callback self.onCancel = onCancel self._widget = pychan.loadXML('gui/layerdialog.xml') # TODO: Add access method for adopted grid types? self._widget.findChild(name="gridBox").items = ['square', 'hexagonal'] # TODO: Ditto for pather? self._widget.findChild(name="pathingBox").items = ['cell_edges_only', 'cell_edges_and_diagonals', 'freeform'] if layer: cg = layer.getCellGrid() cgtype = 0 if cg.getType() == 'hexagonal': cgtype = 1 self._widget.distributeData({ "layerBox" : unicode(layer.getId()), "xScaleBox" : unicode(cg.getXScale()), "yScaleBox" : unicode(cg.getYScale()), "rotBox" : unicode(cg.getRotation()), "xOffsetBox" : unicode(cg.getXShift()), "yOffsetBox" : unicode(cg.getYShift()) }) self._widget.findChild(name="pathingBox").selected = int(layer.getPathingStrategy()) self._widget.findChild(name="gridBox").selected = int(cgtype) else: self._widget.findChild(name="pathingBox").selected = 0 self._widget.findChild(name="gridBox").selected = 0 self._widget.mapEvents({ 'okButton' : self._finished, 'cancelButton' : self._cancelled }) self._widget.show() def _cancelled(self): """ """ if self.onCancel: self.onCancel() self._widget.hide() def _finished(self): """ """ # Collect and validate data layerId = self._widget.collectData('layerBox') if layerId == '': print 'Please enter a layer id.' return try: x_offset = float(self._widget.collectData('xOffsetBox')) y_offset = float(self._widget.collectData('yOffsetBox')) except ValueError: print 'Please enter integer or decimal values for offset.' return try: x_scale = float(self._widget.collectData('xScaleBox')) y_scale = float(self._widget.collectData('yScaleBox')) except ValueError: print 'Please enter integer or decimal values for scale.' return try: rotation = float(self._widget.collectData('rotBox')) except ValueError: print 'Please enter integer or decimal value for rotation.' return grid_type = int(self._widget.collectData('gridBox')) pathing = int(self._widget.collectData('pathingBox')) if grid_type == 0: grid_type = "square" else: grid_type = "hexagonal" # Set up layer layer = self.layer cellgrid = None cellgrid = self.model.getCellGrid(grid_type) if not cellgrid: print "Invalid grid type" return cellgrid.setRotation(rotation) cellgrid.setXScale(x_scale) cellgrid.setYScale(y_scale) cellgrid.setXShift(x_offset) cellgrid.setYShift(y_offset) if not self.layer: try: layer = self.map.createLayer(str(layerId), cellgrid) except fife.NameClash: print 'The layer ' + str(layerId) + ' already exists!' return else: layer.setCellGrid(cellgrid) try: layer.setId(str(layerId)) except fife.NameClash: print 'The layer ' + str(layerId) + ' already exists!' return layer.setPathingStrategy(pathing) self.engine.getView().resetRenderers() # Hide dialog and call back self._widget.hide() if self.callback: pychan.tools.applyOnlySuitable(self.callback, layer=layer)