Mercurial > fife-parpg
view clients/editor/scripts/gui/filemanager.py @ 343:8e71629c4c43
Several changes to layer, camera and map dialogs:
* Renamed CameraEditor and LayerEditor to CameraDialog and LayerDialog
* Moved CameraDialog and LayerDialog into their own modules in scripts.gui so other components can use them.
* Prettier camera dialog
* Added LayerDialog to map wizard
author | cheesesucker@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 25 Aug 2009 01:21:00 +0000 |
parents | 54de5aebf732 |
children | 8b125ec749d7 |
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import os, math, fife, pychan, filebrowser, traceback, sys import loaders, savers import action import scripts.editor import pychan.widgets as widgets from pychan.tools import callbackWithArguments as cbwa from scripts.gui.error import ErrorDialog from action import Action, ActionGroup from input import InputDialog from selection import SelectionDialog, ClickSelectionDialog from scripts.events import events from scripts.gui.cameradialog import CameraDialog from scripts.gui.layerdialog import LayerDialog class FileManager(object): def __init__(self): self.editor = scripts.editor.getEditor() self.engine = self.editor.getEngine() self._map = None self._layer = None self._mapdlg = None self._layerdlg = None self._cameradlg = None self._filebrowser = None self._importbrowser = None self._savebrowser = None newAction = Action(u"New map", "gui/icons/new_map.png") loadAction = Action(u"Open", "gui/icons/load_map.png") saveAction = Action(u"Save", "gui/icons/save_map.png") saveAsAction = Action(u"Save as", "gui/icons/save_mapas.png") saveAllAction = Action(u"Save all", "gui/icons/save_allmaps.png") importFileAction = Action(u"Import file", "gui/icons/import_file.png") importDirAction = Action(u"Import directory", "gui/icons/import_dir.png") newAction.helptext = u"Create new map" loadAction.helptext = u"Open existing map" saveAction.helptext = u"Save map" saveAsAction.helptext = u"Save map as" saveAllAction.helptext = u"Save all opened maps" importFileAction.helptext = u"Imports an object file" importDirAction.helptext = u"Recursively imports all objects from a directory" action.activated.connect(self.showMapWizard, sender=newAction) action.activated.connect(self.showLoadDialog, sender=loadAction) action.activated.connect(self.save, sender=saveAction) action.activated.connect(self.saveAs, sender=saveAsAction) action.activated.connect(self.editor.saveAll, sender=saveAllAction) self._importFileCallback = cbwa(self.showImportDialog, self.importFile, False) self._importDirCallback = cbwa(self.showImportDialog, self.importDir, True) action.activated.connect(self._importFileCallback, sender=importFileAction) action.activated.connect(self._importDirCallback, sender=importDirAction) eventlistener = self.editor.getEventListener() eventlistener.getKeySequenceSignal(fife.Key.N, ["ctrl"]).connect(self.showMapWizard) eventlistener.getKeySequenceSignal(fife.Key.O, ["ctrl"]).connect(self.showLoadDialog) eventlistener.getKeySequenceSignal(fife.Key.S, ["ctrl"]).connect(self.save) eventlistener.getKeySequenceSignal(fife.Key.S, ["ctrl", "shift"]).connect(self.editor.saveAll) fileGroup = ActionGroup() fileGroup.addAction(newAction) fileGroup.addAction(loadAction) fileGroup.addAction(saveAction) fileGroup.addAction(saveAsAction) fileGroup.addAction(saveAllAction) fileGroup.addSeparator() fileGroup.addAction(importFileAction) fileGroup.addAction(importDirAction) self.editor.getToolBar().insertAction(fileGroup, 0) self.editor.getToolBar().insertSeparator(None, 1) self.editor._fileMenu.insertAction(fileGroup, 0) self.editor._fileMenu.insertSeparator(None, 1) def showLoadDialog(self): if self._filebrowser is None: self._filebrowser = filebrowser.FileBrowser(self.engine, self.loadFile, extensions = loaders.fileExtensions) self._filebrowser.showBrowser() def showSaveDialog(self): if self._savebrowser is None: self._savebrowser = filebrowser.FileBrowser(self.engine, self.saveFile, savefile=True, extensions = loaders.fileExtensions) self._savebrowser.showBrowser() def showImportDialog(self, callback, selectdir): if self._importbrowser is None: self._importbrowser = filebrowser.FileBrowser(self.engine, callback, extensions = loaders.fileExtensions) self._importbrowser.fileSelected = callback self._importbrowser.selectdir = selectdir self._importbrowser.showBrowser() def saveFile(self, path, filename): mapview = self.editor.getActiveMapView() if mapview is None: print "No map is open" return fname = '/'.join([path, filename]) mapview.saveAs(fname) def saveAs(self): mapview = self.editor.getActiveMapView() if mapview is None: print "No map is open" return self.showSaveDialog(self) def loadFile(self, path, filename): self.editor.openFile('/'.join([path, filename])) def showMapWizard(self): if self._cameradlg: self._cameradlg._widget.show() elif self._layerdlg: self._layerdlg._widget.show() elif self._mapdlg: self._mapdlg._widget.show() else: self._newMap() def _newMap(self): self._mapdlg = InputDialog(u'Enter a map name:', self._newLayer, self._clean) def _newLayer(self, mapId): if mapId == '': print "Please enter a map ID" return self._newMap() self._map = self.engine.getModel().createMap(str(mapId)) self._layerdlg = LayerDialog(self.engine, self._map, self._newCamera, self._clean) def _newCamera(self, layer): self._layer = layer self._cameradlg = CameraDialog(self.engine, self._addMap, self._clean, self._map, self._layer) def _addMap(self): self.editor.newMapView(self._map) self._clean() def _clean(self): self._mapdlg = None self._layerdlg = None self._cameradlg = None self._map = None self._layer = None def save(self): curname = None mapview = self.editor.getActiveMapView() if mapview is None: print "No map is open" return try: curname = mapview.getMap().getResourceLocation().getFilename() except RuntimeError: self.showSaveDialog() return mapview.save() def importFile(self, path, filename): file = os.path.normpath(os.path.join(path, filename)) # FIXME: This is necassary for the files to be loaded properly. # The loader should be fixed to support native (windows) # path separators. file = file.replace('\\', '/') try: if os.path.isfile(file): loaders.loadImportFile(file, self.engine) else: raise file+ " is not a file!" except: traceback.print_exc(sys.exc_info()[1]) errormsg = u"Importing file failed:\n" errormsg += u"File: "+unicode(file)+u"\n" errormsg += u"Error: "+unicode(sys.exc_info()[1]) ErrorDialog(errormsg) return None events.onObjectsImported.send(sender=self) def importDir(self, path, filename=""): if os.path.isdir(os.path.join(path, filename)): path = os.path.join(path, filename) path = os.path.normpath(path) # FIXME: This is necassary for the files to be loaded properly. # The loader should be fixed to support native (windows) # path separators. path = path.replace('\\', '/') try: if os.path.isdir(path): loaders.loadImportDirRec(path, self.engine) else: raise file+ " is not a directory!" except: traceback.print_exc(sys.exc_info()[1]) errormsg = u"Importing directory failed:\n" errormsg += u"File: "+unicode(file)+u"\n" errormsg += u"Error: "+unicode(sys.exc_info()[1]) ErrorDialog(errormsg) return None events.onObjectsImported.send(sender=self)