Mercurial > fife-parpg
view tools/editor/gui/objectselector.xml @ 620:853d25234671
* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
* Fixed the color mask definitions in fife_stdint.h
* Added the nextPow2() function to calculate the nearest (greater) power of 2
* Removed a bunch of re-definitions of RGB masks
* Modified GLImage to only generate one "texture chunk". I hope this makes better use of memory and speeds things up a hair
* Made use of the GLEnable structure when clearing the screen
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 30 Sep 2010 21:24:55 +0000 |
parents | 64738befdf3b |
children |
line wrap: on
line source
<Panel title="Object selector" min_size="200,300"> <VBox hexpand="1" vexpand="1"> <!-- Search field --> <HBox> <TextField name="searchField" /> <Button name="searchButton" text="Search" hexpand="0" /> </HBox> <!-- Namespaces --> <DropDown name="namespaceDropdown" /> <!-- Main area (object list) --> <ScrollArea name="mainScrollArea" min_size="150,50"/> <!-- Action buttons --> <HBox> <Spacer /> <Button name="toggleModeButton" text="Toggle previewmode" /> <Button name="closeButton" text="Close" /> </HBox> <!-- Preview area --> <ScrollArea name="previewScrollArea" max_size="200,1" vexpand="1"> <Icon name="previewIcon" /> </ScrollArea> </VBox> </Panel>