Mercurial > fife-parpg
view tests/data/crate_full_001.xml @ 620:853d25234671
* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
* Fixed the color mask definitions in fife_stdint.h
* Added the nextPow2() function to calculate the nearest (greater) power of 2
* Removed a bunch of re-definitions of RGB masks
* Modified GLImage to only generate one "texture chunk". I hope this makes better use of memory and speeds things up a hair
* Made use of the GLEnable structure when clearing the screen
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 30 Sep 2010 21:24:55 +0000 |
parents | 4a0efb7baf70 |
children |
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<animation delay="10" id="2005"> <frame source="crate/full_s_000.png" /> <frame source="crate/full_s_0001.png" /> <frame delay="20" source="crate/full_s_0002.png" /> <frame delay="40" source="crate/full_s_0003.png" /> <frame delay="60" source="crate/full_s_0004.png" /> <frame delay="80" source="crate/full_s_0005.png" /> <frame delay="100" source="crate/full_s_0006.png" /> <frame delay="120" source="crate/full_s_0007.png" /> <frame delay="120" source="crate/full_s_0008.png" /> <frame delay="100" source="crate/full_s_0007.png" /> <frame delay="80" source="crate/full_s_0006.png" /> <frame delay="60" source="crate/full_s_0005.png" /> <frame delay="40" source="crate/full_s_0004.png" /> <frame delay="20" source="crate/full_s_0003.png" /> <frame source="crate/full_s_0002.png" /> <frame source="crate/full_s_0001.png" /> </animation>