Mercurial > fife-parpg
view engine/core/vfs/dat/dat1.h @ 620:853d25234671
* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
* Fixed the color mask definitions in fife_stdint.h
* Added the nextPow2() function to calculate the nearest (greater) power of 2
* Removed a bunch of re-definitions of RGB masks
* Modified GLImage to only generate one "texture chunk". I hope this makes better use of memory and speeds things up a hair
* Made use of the GLEnable structure when clearing the screen
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 30 Sep 2010 21:24:55 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_MAP_LOADERS_FALLOUT_DAT1_H #define FIFE_MAP_LOADERS_FALLOUT_DAT1_H // Standard C++ library includes #include <map> #include <boost/scoped_ptr.hpp> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "vfs/vfs.h" #include "vfs/vfssource.h" #include "rawdatadat1.h" namespace FIFE { /** VFSource for the Fallout1 DAT file format. */ class DAT1 : public VFSSource { public: /** Constructor * Create a VFSSource for a Fallout1 DAT file. * @param file A Fallout1 DAT file - e.g. master.DAT */ DAT1(VFS* vfs, const std::string& file); bool fileExists(const std::string& name) const; RawData* open(const std::string& file) const; /** Get the needed information to unpack and extract a file from the * DAT file. * Retrieves the Information needed to extract a specific file, this * is passed as argument to a mffalloutrawdatadat1 RawMemSource, * which itself fills its memory content with the unpacked file. * * @throw NotFound * @see MFFalloutRawDataDAT1, RawMemSource */ const RawDataDAT1::s_info& getInfo(const std::string& name) const; std::set<std::string> listFiles(const std::string& pathstr) const; std::set<std::string> listDirectories(const std::string& pathstr) const; private: std::string m_datpath; boost::scoped_ptr<RawData> m_data; typedef std::map<std::string, RawDataDAT1::s_info> type_filelist; type_filelist m_filelist; std::set<std::string> list(const std::string& pathstr, bool dirs) const; std::string readString(); void loadFileList(const std::string& dirname); // Not copyable DAT1(const DAT1&); DAT1& operator=(const DAT1&); }; } // FIFE #endif