Mercurial > fife-parpg
view engine/core/util/base/resourceclass.h @ 620:853d25234671
* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
* Fixed the color mask definitions in fife_stdint.h
* Added the nextPow2() function to calculate the nearest (greater) power of 2
* Removed a bunch of re-definitions of RGB masks
* Modified GLImage to only generate one "texture chunk". I hope this makes better use of memory and speeds things up a hair
* Made use of the GLEnable structure when clearing the screen
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 30 Sep 2010 21:24:55 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef RESOURCE_CLASS_H #define RESOURCE_CLASS_H // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "util/resource/resource.h" #include "fifeclass.h" namespace FIFE { class ResourceLocation; /** Base class for classes that are loadable from resources */ class ResourceClass: public FifeClass, public IResource { public: ResourceClass(); virtual ~ResourceClass(); const ResourceLocation& getResourceLocation(); const std::string& getResourceFile(); virtual void setResourceLocation(const ResourceLocation& location); virtual void setResourceFile(const std::string& filename); int getPoolId() { return m_poolid; } void setPoolId(int poolid) { m_poolid = poolid; } private: ResourceLocation* m_location; int m_poolid; }; } #endif