Mercurial > fife-parpg
view doc/dependencies/moduledeps.dot @ 620:853d25234671
* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere.
* Fixed the color mask definitions in fife_stdint.h
* Added the nextPow2() function to calculate the nearest (greater) power of 2
* Removed a bunch of re-definitions of RGB masks
* Modified GLImage to only generate one "texture chunk". I hope this makes better use of memory and speeds things up a hair
* Made use of the GLEnable structure when clearing the screen
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 30 Sep 2010 21:24:55 +0000 |
parents | 4a0efb7baf70 |
children |
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digraph "source tree" { overlap=scale; size="8,10"; ratio="fill"; fontsize="16"; fontname="Helvetica"; clusterrank="local"; "audio" -> "util" "audio" -> "vfs" "controller" -> "audio" "controller" -> "eventchannel" "controller" -> "gui" "controller" -> "loaders" "controller" -> "model" "controller" -> "pathfinder" "controller" -> "util" "controller" -> "vfs" "controller" -> "video" "controller" -> "view" "eventchannel" -> "util" "gui" -> "eventchannel" "gui" -> "util" "gui" -> "video" "loaders" -> "audio" "loaders" -> "util" "loaders" -> "vfs" "loaders" -> "video" "model" -> "util" "pathfinder" -> "model" "pathfinder" -> "util" "util" -> "engine" "vfs" -> "util" "video" -> "util" "view" -> "model" "view" -> "util" "view" -> "video" }