view doc/dependencies/moduledeps.dot @ 620:853d25234671

* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere. * Fixed the color mask definitions in fife_stdint.h * Added the nextPow2() function to calculate the nearest (greater) power of 2 * Removed a bunch of re-definitions of RGB masks * Modified GLImage to only generate one "texture chunk". I hope this makes better use of memory and speeds things up a hair * Made use of the GLEnable structure when clearing the screen
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 30 Sep 2010 21:24:55 +0000
parents 4a0efb7baf70
children
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digraph "source tree" {
    overlap=scale;
    size="8,10";
    ratio="fill";
    fontsize="16";
    fontname="Helvetica";
    clusterrank="local";
    "audio" -> "util"
    "audio" -> "vfs"
    "controller" -> "audio"
    "controller" -> "eventchannel"
    "controller" -> "gui"
    "controller" -> "loaders"
    "controller" -> "model"
    "controller" -> "pathfinder"
    "controller" -> "util"
    "controller" -> "vfs"
    "controller" -> "video"
    "controller" -> "view"
    "eventchannel" -> "util"
    "gui" -> "eventchannel"
    "gui" -> "util"
    "gui" -> "video"
    "loaders" -> "audio"
    "loaders" -> "util"
    "loaders" -> "vfs"
    "loaders" -> "video"
    "model" -> "util"
    "pathfinder" -> "model"
    "pathfinder" -> "util"
    "util" -> "engine"
    "vfs" -> "util"
    "video" -> "util"
    "view" -> "model"
    "view" -> "util"
    "view" -> "video"
}