view build/win32/update_project_files.bat @ 620:853d25234671

* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere. * Fixed the color mask definitions in fife_stdint.h * Added the nextPow2() function to calculate the nearest (greater) power of 2 * Removed a bunch of re-definitions of RGB masks * Modified GLImage to only generate one "texture chunk". I hope this makes better use of memory and speeds things up a hair * Made use of the GLEnable structure when clearing the screen
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 30 Sep 2010 21:24:55 +0000
parents 605d13efc6f9
children 6837a83471e0
line wrap: on
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@echo off

:: Delete old generated project files to ensure that they get generated from scratch again
cd %_%\build_environments
del code_blocks\fife.cbp
del visual_studio_8\fife.vcproj
del visual_studio_9\fife.vcproj

:: run scons
python applications\scons\scons.py -C ..\..\ projects