view build/win32/build_environments/visual_studio_8/fife.vcproj.user @ 620:853d25234671

* Moved the GLEnable and GLDisable structures from opengl_gui_graphics.cpp to fife_opengl.h as they may prove to be useful elsewhere. * Fixed the color mask definitions in fife_stdint.h * Added the nextPow2() function to calculate the nearest (greater) power of 2 * Removed a bunch of re-definitions of RGB masks * Modified GLImage to only generate one "texture chunk". I hope this makes better use of memory and speeds things up a hair * Made use of the GLEnable structure when clearing the screen
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 30 Sep 2010 21:24:55 +0000
parents 64738befdf3b
children
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioUserFile
	ProjectType="Visual C++"
	Version="8.00"
	ShowAllFiles="false"
	>
	<Configurations>
		<Configuration
			Name="Debug_python|Win32"
			>
			<DebugSettings
				Command="python"
				WorkingDirectory="&quot;..\..\..\..\demos\rio_de_hola&quot;"
				CommandArguments="run.py"
			/>
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		<Configuration
			Name="Release_python|Win32"
			>
			<DebugSettings
				Command="python"
				WorkingDirectory="&quot;..\..\..\..\demos\rio_de_hola&quot;"
				CommandArguments="run.py"
			/>
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