Mercurial > fife-parpg
view engine/core/view/renderers/instancerenderer.h @ 487:7f1c42b66aa4
Moved the shooter demo Timer() class to helpers.py.
Changed the formula that calculates the length of the audio clip to be correct.
The shooter demo now demonstrates the use of the audio clip callbacks correctly.
Fixed the fife_timer extension to actually work.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 03 May 2010 19:58:16 +0000 |
parents | 16c2b3ee59ce |
children | edc9efe969c2 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_INSTANCERENDERER_H #define FIFE_INSTANCERENDERER_H // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "view/rendererbase.h" namespace FIFE { class Location; class RenderBackend; class ImagePool; class AnimationPool; class InstanceRenderer: public RendererBase { public: /** constructor. * @param renderbackend to use * @param imagepool image pool where from fetch images * @param animpool animation pool where from fetch images */ InstanceRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool); InstanceRenderer(const InstanceRenderer& old); RendererBase* clone(); /** Destructor. */ virtual ~InstanceRenderer(); void render(Camera* cam, Layer* layer, RenderList& instances); std::string getName() { return "InstanceRenderer"; } /** Marks given instance to be outlined with given parameters */ void addOutlined(Instance* instance, int r, int g, int b, int width); /** Marks given instance to be colored with given parameters */ void addColored(Instance* instance, int r, int g, int b); /** Removes instance from outlining list */ void removeOutlined(Instance* instance); /** Removes instance from coloring list */ void removeColored(Instance* instance); /** Removes all outlines */ void removeAllOutlines(); /** Removes all coloring */ void removeAllColored(); /** Gets instance for interface access */ static InstanceRenderer* getInstance(IRendererContainer* cnt); void reset(); private: ImagePool* m_imagepool; AnimationPool* m_animationpool; // contains per-instance information for outline drawing class OutlineInfo { public: uint8_t r; uint8_t g; uint8_t b; int width; Image* outline; Image* curimg; OutlineInfo(); ~OutlineInfo(); }; // contains per-instance information for overlay drawing class ColoringInfo { public: uint8_t r; uint8_t g; uint8_t b; Image* overlay; Image* curimg; ColoringInfo(); ~ColoringInfo(); }; typedef std::map<Instance*, OutlineInfo> InstanceToOutlines_t; typedef std::map<Instance*, ColoringInfo> InstanceToColoring_t; InstanceToOutlines_t m_instance_outlines; InstanceToColoring_t m_instance_colorings; /** Binds new outline (if needed) to the instance's OutlineInfo */ Image* bindOutline(OutlineInfo& info, RenderItem& vc, Camera* cam); Image* bindColoring(ColoringInfo& info, RenderItem& vc, Camera* cam); }; } #endif