view engine/core/view/renderers/genericrenderer.i @ 487:7f1c42b66aa4

Moved the shooter demo Timer() class to helpers.py. Changed the formula that calculates the length of the audio clip to be correct. The shooter demo now demonstrates the use of the audio clip callbacks correctly. Fixed the fife_timer extension to actually work.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 03 May 2010 19:58:16 +0000
parents 16c2b3ee59ce
children 47b49b9b0c0a
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

%module fife
%{
#include "view/renderers/genericrenderer.h"
%}

namespace FIFE {
	class RenderBackend;
	
	class GenericRendererNode {
	public:
		GenericRendererNode(Instance* attached_instance, Location* relative_location, Layer* relative_layer, const Point &relative_point = Point(0,0));
		GenericRendererNode(Instance* attached_instance, Location* relative_location, const Point &relative_point = Point(0,0));
		GenericRendererNode(Instance* attached_instance, Layer* relative_layer, const Point &relative_point = Point(0,0));
		GenericRendererNode(Instance* attached_instance, const Point &relative_point = Point(0,0));
		GenericRendererNode(Location* attached_location, Layer* relative_layer, const Point &relative_point = Point(0,0));
		GenericRendererNode(Location* attached_location, const Point &relative_point = Point(0,0));
		GenericRendererNode(Layer* attached_layer, const Point &relative_point = Point(0,0));
		GenericRendererNode(const Point &attached_point);
		~GenericRendererNode();
		
		void setAttached(Instance* attached_instance, Location* relative_location, const Point &relative_point);
		void setAttached(Instance* attached_instance, Location* relative_location);
		void setAttached(Instance* attached_instance, const Point &relative_point);
		void setAttached(Instance* attached_instance);
		void setAttached(Location* attached_location, const Point &relative_point);
		void setAttached(Location* attached_location);
		void setAttached(Layer* attached_layer);
		void setAttached(const Point &attached_point);
		
		void setRelative(Location* relative_location);
		void setRelative(Location* relative_location, Point relative_point);
		void setRelative(const Point &relative_point);
		
		Instance* getAttachedInstance();
		Location* getAttachedLocation();
		Layer* getAttachedLayer();
		Point getAttachedPoint();
		
		Location* getOffsetLocation();
		Point getOffsetPoint();
		
		Instance* getInstance();
		Location* getLocation();
		Layer* getLayer();
		Point getPoint();

		Point getCalculatedPoint(Camera* cam, Layer* layer);
	private:
		Instance* m_instance;
		Location* m_location;
		Layer* m_layer;
		Point m_point;
	};
	class GenericRendererElementInfo {
	public:
		virtual ~GenericRendererElementInfo() {};
	};

	class GenericRendererLineInfo : public GenericRendererElementInfo {
	public:
		GenericRendererLineInfo(GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b);
		virtual ~GenericRendererLineInfo() {};
	private:
		GenericRendererNode m_edge1;
		GenericRendererNode m_edge2;
		uint8_t m_red;
		uint8_t m_green;
		uint8_t m_blue;
	};
	class GenericRendererPointInfo : public GenericRendererElementInfo {
	public:
		GenericRendererPointInfo(GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b);
		virtual ~GenericRendererPointInfo() {};
	private:
		GenericRendererNode m_anchor;
		uint8_t m_red;
		uint8_t m_green;
		uint8_t m_blue;
	};
	class GenericRendererQuadInfo : public GenericRendererElementInfo {
	public:
		GenericRendererQuadInfo(GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b);
		virtual ~GenericRendererQuadInfo() {};
	private:
		GenericRendererNode m_edge1;
		GenericRendererNode m_edge2;
		GenericRendererNode m_edge3;
		GenericRendererNode m_edge4;
		uint8_t m_red;
		uint8_t m_green;
		uint8_t m_blue;
	};
	class GenericRendererVertexInfo : public GenericRendererElementInfo {
	public:
		GenericRendererVertexInfo(GenericRendererNode center, int size, uint8_t r, uint8_t g, uint8_t b);
		virtual ~GenericRendererVertexInfo() {};
	private:
		GenericRendererNode m_center;
		int m_size;
		uint8_t m_red;
		uint8_t m_green;
		uint8_t m_blue;
	};
	class GenericRendererImageInfo : public GenericRendererElementInfo {
	public:
		GenericRendererImageInfo(GenericRendererNode n, int image);
		virtual ~GenericRendererImageInfo() {};
	private:
		GenericRendererNode m_anchor;
		int m_image;
	};
	class GenericRendererAnimationInfo : public GenericRendererElementInfo {
	public:
		GenericRendererAnimationInfo(GenericRendererNode n, int animation);
		virtual ~GenericRendererAnimationInfo() {};
	private:
		GenericRendererNode m_anchor;
		int m_animation;
	};
	class GenericRendererTextInfo : public GenericRendererElementInfo {
	public:
		GenericRendererTextInfo(GenericRendererNode n, AbstractFont* font, std::string text);
		virtual ~GenericRendererTextInfo() {};
	private:
		GenericRendererNode m_anchor;
		AbstractFont* m_font;
		std::string m_text;
	};
	class GenericRenderer: public RendererBase {
	public:
		GenericRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool);
		~GenericRenderer();
		std::string getName();
		static GenericRenderer* getInstance(IRendererContainer* cnt);
		void addLine(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b);
		void addPoint(const std::string &group, GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b);
		void addQuad(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b);
		void addVertex(const std::string &group, GenericRendererNode n, int size, uint8_t r, uint8_t g, uint8_t b);
		void addText(const std::string &group, GenericRendererNode n, AbstractFont* font, const std::string &text);
		void addImage(const std::string &group, GenericRendererNode n, int image);
		void addAnimation(const std::string &group, GenericRendererNode n, int animation);
		void removeAll(const std::string &group);
	};
}