view engine/core/controller/enginesettings.cpp @ 487:7f1c42b66aa4

Moved the shooter demo Timer() class to helpers.py. Changed the formula that calculates the length of the audio clip to be correct. The shooter demo now demonstrates the use of the audio clip callbacks correctly. Fixed the fife_timer extension to actually work.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 03 May 2010 19:58:16 +0000
parents 79678719d569
children 356634098bd9
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

// Standard C++ library includes
#include <algorithm>
#include <string>

// 3rd party library includes
#include <SDL.h>

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder
#include "util/base/exception.h"

#include "enginesettings.h"

namespace FIFE {
	const float MAXIMUM_VOLUME = 10.0;

	EngineSettings::EngineSettings():
		m_bitsperpixel(0),
		m_fullscreen(false),
		m_initialvolume(MAXIMUM_VOLUME / 2),
		m_renderbackend("SDL"),
		m_sdlremovefakealpha(false),
		m_screenwidth(800),
		m_screenheight(600),
		m_windowtitle("FIFE"),
		m_windowicon(""),
		m_defaultfontpath(""),
		m_defaultfontsize(8),
		m_defaultfontglyphs(""),
		m_image_chunking_size(256),
		m_iscolorkeyenabled(false) {
			m_colorkey.r = 255;
			m_colorkey.g = 0;
			m_colorkey.b = 255;
	}
	
	EngineSettings::~EngineSettings() {
	}
	
	void EngineSettings::validate() const {
		if (m_defaultfontpath == "") {
			throw NotSet("Path for default font is not set");
		}
		std::string::size_type loc = m_defaultfontpath.find(".ttf", 0);
		if ((loc == std::string::npos) && (m_defaultfontglyphs == "")) {
			throw NotSet("Glyphs for default font are not set");
		}
	}

	std::vector<std::pair<unsigned int, unsigned int> > EngineSettings::getPossibleResolutions() const {
		SDL_Rect **modes = SDL_ListModes(NULL, ((getRenderBackend() != "SDL") ? (SDL_OPENGL | SDL_HWPALETTE | SDL_HWACCEL) : 0) | (isFullScreen() ? SDL_FULLSCREEN : 0));
		if(modes == (SDL_Rect **)0)
			throw NotFound("No VideoMode Found");

		std::vector<std::pair<unsigned int, unsigned int> > result;
		if(modes != (SDL_Rect **)-1)
			for(unsigned int i = 0; modes[i]; ++i)
				result.push_back(std::pair<unsigned int, unsigned int>(modes[i]->w, modes[i]->h));
		return result;
	}

	void EngineSettings::setBitsPerPixel(unsigned int bitsperpixel) {
		std::vector<unsigned int> pv = getPossibleBitsPerPixel();
		std::vector<unsigned int>::iterator i = std::find(pv.begin(), pv.end(), bitsperpixel);
		if (i != pv.end()) {
			m_bitsperpixel = bitsperpixel;
			return;
		}
		throw NotSupported("Given bits per pixel value is not supported");
	}
	
	std::vector<unsigned int> EngineSettings::getPossibleBitsPerPixel() const {
		std::vector<unsigned int> tmp;
		tmp.push_back(0);
		tmp.push_back(16);
		tmp.push_back(24);
		tmp.push_back(32);
		return tmp;
	}
	
	void EngineSettings::setInitialVolume(float volume) {
		if (volume > getMaxVolume()) {
			throw NotSupported("Given volume exceeds maximum volume");
		}
		if (volume < 0) {
			throw NotSupported("Given volume is below 0");
		}
		m_initialvolume = volume;
	}
	
	float EngineSettings::getMaxVolume() const {
		return MAXIMUM_VOLUME;
	}
	
	void EngineSettings::setRenderBackend(const std::string& renderbackend) {
		std::vector<std::string> pv = getPossibleRenderBackends();
		std::vector<std::string>::iterator i = std::find(pv.begin(), pv.end(), renderbackend);
		if (i != pv.end()) {
			m_renderbackend = renderbackend;
			return;
		}
		throw NotSupported("Given render backend is not supported");
	}
	
	std::vector<std::string> EngineSettings::getPossibleRenderBackends() {
		std::vector<std::string> tmp;
		tmp.push_back("SDL");
		tmp.push_back("OpenGL");
		return tmp;
	}
	
	void EngineSettings::setSDLRemoveFakeAlpha(bool sdlremovefakealpha) {
		m_sdlremovefakealpha = sdlremovefakealpha;
	}
	
	void EngineSettings::setScreenWidth(unsigned int screenwidth) {
		m_screenwidth = screenwidth;
	}
	
	void EngineSettings::setScreenHeight(unsigned int screenheight) {
		m_screenheight = screenheight;
	}
	
	void EngineSettings::setDefaultFontPath(const std::string& defaultfontpath) {
		m_defaultfontpath = defaultfontpath;
	}
	
	void EngineSettings::setDefaultFontSize(const unsigned int defaultfontsize) {
		m_defaultfontsize = defaultfontsize;
	}
	
	void EngineSettings::setDefaultFontGlyphs(const std::string& defaultfontglyphs) {
		m_defaultfontglyphs = defaultfontglyphs;
	}
	
	void EngineSettings::setWindowTitle(const std::string& title) {
		m_windowtitle = title;
	}
	
	void EngineSettings::setWindowIcon(const std::string& icon) {
		m_windowicon = icon;
	}

	void EngineSettings::setColorKeyEnabled(bool colorkeyenable) {
		m_iscolorkeyenabled = colorkeyenable;
	}

	bool EngineSettings::isColorKeyEnabled() const {
		return m_iscolorkeyenabled;
	}

	void EngineSettings::setColorKey(Uint8 r, Uint8 g, Uint8 b) {
		m_colorkey.r = r;
		m_colorkey.g = g;
		m_colorkey.b = b;
	}

	const SDL_Color& EngineSettings::getColorKey() const {
		return m_colorkey;
	}
}