view engine/core/modules.h @ 564:7d88eddd2ec7

Modified the addColored and addOutlined methods in the InstanceRenderer class to fix a memory leak. The new code attempts to insert the information in the proper map and if it already exists it will explicitly update the reference to the existing information. The new code no longer relies on the bracket operator of the std::map which was implicitly calling the equals operator of the ColoringInfo and OutlineInfo and causing the memory leak. fixes[ticket:472]
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 26 Jun 2010 00:42:14 +0000
parents ae9f5383f5b1
children b312d170ab0c
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_MODULES_H
#define FIFE_MODULES_H

// Standard C++ library includes

// 3rd party library includes

// FIFE includes
// These includes are split up in two parts, separated by one empty line
// First block: files included from the FIFE root src directory
// Second block: files included from the same folder

/** Modules available for logging
 */
enum logmodule_t {
	LM_CORE = -1,
	LM_AUDIO,
	LM_CONTROLLER,
	LM_EVTCHANNEL,
	LM_TRIGGER,
	LM_GUI,
	LM_CONSOLE,
	LM_LOADERS,
	LM_NATIVE_LOADERS,
	LM_FO_LOADERS,
	LM_MODEL,
	LM_STRUCTURES,
	LM_INSTANCE,
	LM_LOCATION,
	LM_METAMODEL,
	LM_CELLGRID,
	LM_SQUAREGRID,
	LM_HEXGRID,
	LM_PATHFINDER,
	LM_UTIL,
	LM_POOL,
	LM_VFS,
	LM_VIDEO,
	LM_VIEW,
	LM_CAMERA,
	LM_VIEWVIEW,
	LM_XML,
	LM_EXCEPTION,
	LM_SCRIPT,
	LM_MODULE_MAX // sentinel
};

/** Module hierarchy definition + display strings
 * format = module, module parent, module display name
 */
#define MODULE_INFO_RELATIONSHIPS \
	ModuleInfo moduleInfos[] = { \
		{LM_AUDIO, LM_CORE, "Audio"}, \
		{LM_CONTROLLER, LM_CORE, "Controller"}, \
		{LM_EVTCHANNEL, LM_CORE, "Event Channel"}, \
		{LM_TRIGGER, LM_EVTCHANNEL, "Trigger System"}, \
		{LM_GUI, LM_CORE, "GUI"}, \
		  {LM_CONSOLE, LM_GUI, "Console"}, \
		{LM_LOADERS, LM_CORE, "Loaders"}, \
		  {LM_NATIVE_LOADERS, LM_LOADERS, "Native loaders"}, \
		  {LM_FO_LOADERS, LM_LOADERS, "Fallout loaders"}, \
		{LM_MODEL, LM_CORE, "Model"}, \
		  {LM_STRUCTURES, LM_MODEL, "Structures"}, \
		    {LM_INSTANCE, LM_STRUCTURES, "Instance"}, \
		    {LM_LOCATION, LM_STRUCTURES, "Location"}, \
		  {LM_METAMODEL, LM_MODEL, "Metamodel"}, \
		    {LM_CELLGRID, LM_METAMODEL, "Cellgrid"}, \
		    {LM_SQUAREGRID, LM_METAMODEL, "Squaregrid"}, \
		    {LM_HEXGRID, LM_METAMODEL, "Hexgrid"}, \
		{LM_PATHFINDER, LM_CORE, "Pathfinder"}, \
		{LM_UTIL, LM_CORE, "Util"}, \
		  {LM_POOL, LM_UTIL, "Pool"}, \
		{LM_VFS, LM_CORE, "VFS"}, \
		{LM_VIDEO, LM_CORE, "Video" }, \
		{LM_VIEW, LM_CORE, "View"}, \
		  {LM_CAMERA, LM_VIEW, "Camera"}, \
		  {LM_VIEWVIEW, LM_VIEW, "View::View"}, \
		{LM_XML, LM_CORE, "XML"}, \
		{LM_EXCEPTION, LM_CORE, "Exception"}, \
		{LM_SCRIPT, LM_CORE, "Script"} \
	};

#endif