Mercurial > fife-parpg
view engine/core/model/structures/map.i @ 564:7d88eddd2ec7
Modified the addColored and addOutlined methods in the InstanceRenderer class to fix a memory leak. The new code attempts to insert the information in the proper map and if it already exists it will explicitly update the reference to the existing information. The new code no longer relies on the bracket operator of the std::map which was implicitly calling the equals operator of the ColoringInfo and OutlineInfo and causing the memory leak. fixes[ticket:472]
author | vtchill@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 26 Jun 2010 00:42:14 +0000 |
parents | c9113e23b004 |
children | 69ef061db940 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "model/structures/map.h" %} %include "util/base/utilbase.i" namespace FIFE { class Layer; class Camera; } namespace std { %template(LayerList) list<FIFE::Layer*>; %template(CameraVector) std::vector<FIFE::Camera*>; } namespace FIFE { class Layer; class Map; class Rect; %feature("director") MapChangeListener; class MapChangeListener { public: virtual ~MapChangeListener() {}; virtual void onMapChanged(Map* map, std::vector<Layer*>& changedLayers) = 0; virtual void onLayerCreate(Map* map, Layer* layer) = 0; virtual void onLayerDelete(Map* map, Layer* layer) = 0; }; class Map : public ResourceClass { public: Map(const std::string& identifier, RenderBackend* renderbackend, const std::vector<RendererBase*>& renderers, ImagePool* imagepool, AnimationPool* animpool, TimeProvider* tp_master=NULL); ~Map(); const std::string& getId() const; void setId(const std::string& id); Layer* createLayer(const std::string& identifier, CellGrid* grid); void deleteLayer(Layer* index); std::list<Layer*> getLayers() const; Layer* getLayer(const std::string& id); size_t getNumLayers() const; void deleteLayers(); void setTimeMultiplier(float multip); double getTimeMultiplier() const; void addChangeListener(MapChangeListener* listener); void removeChangeListener(MapChangeListener* listener); bool isChanged(); std::vector<Layer*>& getChangedLayers(); Camera* addCamera(const std::string& id, Layer *layer, const Rect& viewport); void removeCamera(const std::string& id); Camera* getCamera(const std::string& id); std::vector<Camera*>& getCameras(); }; }