view demos/shooter/scripts/powerups.py @ 564:7d88eddd2ec7

Modified the addColored and addOutlined methods in the InstanceRenderer class to fix a memory leak. The new code attempts to insert the information in the proper map and if it already exists it will explicitly update the reference to the existing information. The new code no longer relies on the bracket operator of the std::map which was implicitly calling the equals operator of the ColoringInfo and OutlineInfo and causing the memory leak. fixes[ticket:472]
author vtchill@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 26 Jun 2010 00:42:14 +0000
parents 16ceb3228324
children
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2010 by the FIFE team
#  http://www.fifengine.net
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from fife import fife
from scripts.ships.shipbase import SpaceObject
from scripts.weapons import *

class PowerUp(SpaceObject):
	def __init__(self, scene, powerupName, instance, findInstance=True):
		super(PowerUp, self).__init__(scene, powerupName, findInstance)
		
		self.instance = instance
		self._type = SHTR_POWERUP		

		self.width = 0.025
		self.height = 0.025
			
	def applyPowerUp(self, ship):
		self.destroy()
		self._scene.queueObjectForRemoval(self)	
		
class CannonSpread5PU(PowerUp):
	def __init__(self, scene, powerupName, instance, findInstance=True):
		super(CannonSpread5PU, self).__init__(scene, powerupName, instance, findInstance)
		
		self._dir = 0
		self._time = 1500
		self._velocity.x = -0.25
		self._velocity.y = 0
		
		self._pickupclip = self._scene.soundmanager.createSoundEmitter("sounds/pickup.ogg")		
	
	def applyPowerUp(self, ship):
		ship.weapon = CannonSpread5(self._scene, ship, 300)
		self._pickupclip.play()
		self.destroy()
		self._scene.queueObjectForRemoval(self)
		
	def update(self):	
		if self._dir == 1:
			self._velocity.y = -0.25
		elif self._dir == 0:
			self._velocity.y = 0.25
					
		if self._time >= 3000:
			if self._dir == 1:
				self._dir = 0
			elif self._dir == 0:
				self._dir = 1
				
			self._time = 0
		
		self._time += self._scene.timedelta	
		
		super(CannonSpread5PU, self).update()
		
class ExtraLifePU(PowerUp):
	def __init__(self, scene, powerupName, instance, findInstance=True):
		super(ExtraLifePU, self).__init__(scene, powerupName, instance, findInstance)
		
		self._pickupclip = self._scene.soundmanager.createSoundEmitter("sounds/pickup.ogg")	
	
	def applyPowerUp(self, ship):
		ship.lives += 1
		self._pickupclip.play()
		self.destroy()
		self._scene.queueObjectForRemoval(self)