Mercurial > fife-parpg
view engine/core/view/renderers/genericrenderer.h @ 522:7b451e3b2439
FloatingTextRenderer no longer modifies the default font color when rendering.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 27 May 2010 18:26:11 +0000 |
parents | 16c2b3ee59ce |
children | 47b49b9b0c0a |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ #ifndef FIFE_GENERICRENDERER_H #define FIFE_GENERICRENDERER_H // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "view/rendererbase.h" namespace FIFE { class RenderBackend; class AbstractFont; class ImagePool; class AnimationPool; class GenericRendererNode { public: GenericRendererNode(Instance* attached_instance, Location* relative_location, Layer* relative_layer, const Point &relative_point = Point(0,0)); GenericRendererNode(Instance* attached_instance, Location* relative_location, const Point &relative_point = Point(0,0)); GenericRendererNode(Instance* attached_instance, Layer* relative_layer, const Point &relative_point = Point(0,0)); GenericRendererNode(Instance* attached_instance, const Point &relative_point = Point(0,0)); GenericRendererNode(Location* attached_location, Layer* relative_layer, const Point &relative_point = Point(0,0)); GenericRendererNode(Location* attached_location, const Point &relative_point = Point(0,0)); GenericRendererNode(Layer* attached_layer, const Point &relative_point = Point(0,0)); GenericRendererNode(const Point &attached_point); ~GenericRendererNode(); void setAttached(Instance* attached_instance, Location* relative_location, const Point &relative_point); void setAttached(Instance* attached_instance, Location* relative_location); void setAttached(Instance* attached_instance, const Point &relative_point); void setAttached(Instance* attached_instance); void setAttached(Location* attached_location, const Point &relative_point); void setAttached(Location* attached_location); void setAttached(Layer* attached_layer); void setAttached(const Point &attached_point); void setRelative(Location* relative_location); void setRelative(Location* relative_location, Point relative_point); void setRelative(const Point &relative_point); Instance* getAttachedInstance(); Location* getAttachedLocation(); Layer* getAttachedLayer(); Point getAttachedPoint(); Location* getOffsetLocation(); Point getOffsetPoint(); Instance* getInstance(); Location* getLocation(); Layer* getLayer(); Point getPoint(); Point getCalculatedPoint(Camera* cam, Layer* layer); private: Instance* m_instance; Location* m_location; Layer* m_layer; Point m_point; }; class GenericRendererElementInfo { public: virtual void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool) {}; virtual ~GenericRendererElementInfo() {}; }; class GenericRendererLineInfo : public GenericRendererElementInfo { public: void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); GenericRendererLineInfo(GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b); virtual ~GenericRendererLineInfo() {}; private: GenericRendererNode m_edge1; GenericRendererNode m_edge2; uint8_t m_red; uint8_t m_green; uint8_t m_blue; }; class GenericRendererPointInfo : public GenericRendererElementInfo { public: void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); GenericRendererPointInfo(GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b); virtual ~GenericRendererPointInfo() {}; private: GenericRendererNode m_anchor; uint8_t m_red; uint8_t m_green; uint8_t m_blue; }; class GenericRendererQuadInfo : public GenericRendererElementInfo { public: void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); GenericRendererQuadInfo(GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b); virtual ~GenericRendererQuadInfo() {}; private: GenericRendererNode m_edge1; GenericRendererNode m_edge2; GenericRendererNode m_edge3; GenericRendererNode m_edge4; uint8_t m_red; uint8_t m_green; uint8_t m_blue; }; class GenericRendererVertexInfo : public GenericRendererElementInfo { public: void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); GenericRendererVertexInfo(GenericRendererNode center, int size, uint8_t r, uint8_t g, uint8_t b); virtual ~GenericRendererVertexInfo() {}; private: GenericRendererNode m_center; int m_size; uint8_t m_red; uint8_t m_green; uint8_t m_blue; }; class GenericRendererImageInfo : public GenericRendererElementInfo { public: void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); GenericRendererImageInfo(GenericRendererNode n, int image); virtual ~GenericRendererImageInfo() {}; private: GenericRendererNode m_anchor; int m_image; }; class GenericRendererAnimationInfo : public GenericRendererElementInfo { public: void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); GenericRendererAnimationInfo(GenericRendererNode n, int animation); virtual ~GenericRendererAnimationInfo() {}; private: GenericRendererNode m_anchor; int m_animation; unsigned int m_start_time; float m_time_scale; }; class GenericRendererTextInfo : public GenericRendererElementInfo { public: void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend, ImagePool* imagepool, AnimationPool* animpool); GenericRendererTextInfo(GenericRendererNode n, AbstractFont* font, std::string text); virtual ~GenericRendererTextInfo() {}; private: GenericRendererNode m_anchor; AbstractFont* m_font; std::string m_text; }; class GenericRenderer: public RendererBase { public: /** constructor. * @param renderbackend to use * @param position position for this renderer in rendering pipeline */ GenericRenderer(RenderBackend* renderbackend, int position, ImagePool* imagepool, AnimationPool* animpool); GenericRenderer(const GenericRenderer& old); RendererBase* clone(); /** Destructor. */ virtual ~GenericRenderer(); void render(Camera* cam, Layer* layer, RenderList& instances); std::string getName() { return "GenericRenderer"; } /** Gets instance for interface access */ static GenericRenderer* getInstance(IRendererContainer* cnt); void addLine(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, uint8_t r, uint8_t g, uint8_t b); void addPoint(const std::string &group, GenericRendererNode n, uint8_t r, uint8_t g, uint8_t b); void addQuad(const std::string &group, GenericRendererNode n1, GenericRendererNode n2, GenericRendererNode n3, GenericRendererNode n4, uint8_t r, uint8_t g, uint8_t b); void addVertex(const std::string &group, GenericRendererNode n, int size, uint8_t r, uint8_t g, uint8_t b); void addText(const std::string &group, GenericRendererNode n, AbstractFont* font, const std::string &text); void addImage(const std::string &group, GenericRendererNode n, int image); void addAnimation(const std::string &group, GenericRendererNode n, int animation); void removeAll(const std::string &group); private: ImagePool* m_imagepool; AnimationPool* m_animationpool; std::map<std::string, std::vector<GenericRendererElementInfo*> > m_groups; }; } #endif