view demos/shooter/objects/ships/saucer1/explode/animation.xml @ 627:79257869a6e9

* GLImage now uses the optimal next power of 2 size for both width and height.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 04 Oct 2010 18:15:03 +0000
parents ac0f62a07a3e
children
line wrap: on
line source

<animation delay="100" namespace="http://www.fifengine.de/xml/tutorial" id="saucer1:explode" x_offset="0" y_offset="0">
	<frame source="saucer1_0.png" />
	<frame source="saucer1_1.png" />
	<frame source="saucer1_2.png" />
	<frame source="saucer1_3.png" />
	<frame source="saucer1_4.png" />
	<frame source="saucer1_5.png" />
</animation>