view demos/shooter/gui/hud.xml @ 627:79257869a6e9

* GLImage now uses the optimal next power of 2 size for both width and height.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 04 Oct 2010 18:15:03 +0000
parents 597b066d5ccb
children
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<VBox opaque='0'>
	<HBox opaque='0'>
			<Label text = "FPS: "/>
			<Label name="fps" text="000"/>
	</HBox>
	<HBox opaque='0'>
			<Label text = "Player Position: "/>
			<Label name="position" text="x,y                           "/>
	</HBox>
	<HBox opaque='0'>
			<Label text = "Player Velocity: "/>
			<Label name="velocity" text="x,y                           "/>
	</HBox>
	<HBox opaque='0'>
			<Label text = "SCORE: "/>
			<Label name="score" text="0                             "/>
	</HBox>
	<HBox opaque='0'>
			<Label text = "Lives: "/>
			<Label name="lives" text="0                             "/>
	</HBox>
</VBox>