view demos/rpg/objects/actors/player/warrior/stand/animation.xml @ 627:79257869a6e9

* GLImage now uses the optimal next power of 2 size for both width and height.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 04 Oct 2010 18:15:03 +0000
parents c3a026cdd91b
children
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<animation delay="2000" namespace="http://www.fifengine.de/xml/rpg" id="warrior:walk" x_offset="0" y_offset="0">
	<frame source="045.png" />
</animation>