view tools/editor/scripts/mapview.py @ 476:78a1eb57c074

Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 22 Apr 2010 01:18:44 +0000
parents 9d94f4676d17
children 0e0a30f0eb20
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from fife import fife
import editor
from fife.extensions import loaders, savers
from events import events
from mapcontroller import MapController

class MapView:
	""" MapView represents a map in the editor. 
	
	It handles opening, saving and closing of a map,
	as well as displaying it on screen.
	"""
	def __init__(self, map):
		self._map = map
		self._editor = editor.getEditor()
		self._controller = MapController(self._map)
		self._camera = None
		
		if map is None:
			raise AttributeError("No map passed to MapView!")
		
		if not self._map.getLayers():
			raise AttributeError('Editor error: map ' + self._map.getId() + ' has no layers. Cannot edit.')

		map.addChangeListener(self._editor.getEventListener().mapchangelistener)
		for layer in map.getLayers():
			layer.addChangeListener(self._editor.getEventListener().layerchangelistener)
			
		events.onLayerCreate.connect(self._layerCreated)

		self.importlist = []
		if hasattr(map, "importDirs"):
			self.importlist.extend(map.importDirs)
			
	def _cleanUp(self):
		events.onLayerCreate.disconnect(self._layerCreated)
		
		if self._map:
			for layer in self._map.getLayers():
				layer.removeChangeListener(self._editor.getEventListener().layerchangelistener)
		
		self.importlist = []
		self._map = None
		self._editor = None
		self._controller = None
		self._camera = None
			
	def _layerCreated(self, map, layer):
		if map.getId() == self._map.getId():
			layer.addChangeListener(self._editor.getEventListener().layerchangelistener)
		
	# Copied from mapeditor.py
	def show(self):
		""" Sets up the camera to display the map. Size of the camera is equal to the
		screen size """
		_camera = None
		
		engine = self._editor.getEngine()
		
		for cam in self._map.getCameras():
			cam.resetRenderers()
			cam.setEnabled(False)

		for cam in self._map.getCameras():
			if cam.getLocationRef().getMap().getId() == self._map.getId():
				rb = engine.getRenderBackend()
				cam.setViewPort(fife.Rect(0, 0, rb.getScreenWidth(), rb.getScreenHeight()))
				cam.setEnabled(True)
				self._camera = cam
				break
		else:
			raise AttributeError('No cameras found associated with this map: ' + self._map.getId())

	def getCamera(self):
		return self._camera
		
	def setCamera(self, camera):
		if not camera:
			print "Camera can not be None"
			return
		
		if camera.getLocation().getLayer().getMap() != self._map:
			print "Camera is not associated with this map"
			return
			
		self._camera = None
	
	def getController(self):
		return self._controller
		
	def getMap(self):
		return self._map
		
	def save(self):
		""" Saves the map using the previous filename.
		
		Emits preSave and postSave signals.
		"""
		curname = ""
		try:
			curname = self._map.getResourceLocation().getFilename()
		except RuntimeError:
			print "Map has no filename yet, can't save."
			return

		events.preSave.send(sender=self, mapview=self)
		savers.saveMapFile(curname, self._editor.getEngine(), self._map, importList=self.importlist)
		events.postSave.send(sender=self, mapview=self)
		
	def saveAs(self, filename):
		""" Saves the map using a specified filename.
		
		Emits preSave and postSave signals.
		"""
		events.preSave.send(sender=self, mapview=self)
		savers.saveMapFile(str(filename), self._editor.getEngine(), self._map, importList=self.importlist)
		events.postSave.send(sender=self, mapview=self)
		
	def close(self):
		""" Closes the mapview """
		events.preMapClosed.send(sender=self, mapview=self)
		
		self._controller.cleanUp()
				
		for cam in self._map.getCameras():
			cam.resetRenderers()
		
		# Unload the map from FIFE
		self._editor.getEngine().getModel().deleteMap(self._map)
		self._map = None
		self._cleanUp()
		
		events.postMapClosed.send(sender=self, mapview=self)