Mercurial > fife-parpg
view tools/editor/gui/layerdialog.xml @ 476:78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 22 Apr 2010 01:18:44 +0000 |
parents | 64738befdf3b |
children |
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<Panel title="Layer Editor" min_size="200, 220"> <VBox hexpand="1"> <HBox> <Label name="layerLabel" text="Layer ID:" /> <TextField name="layerBox" hexpand="3" /> </HBox> <Label name="pathingLabel" text="Pathfinding strategy:"/> <DropDown name="pathingBox"/> <Spacer fixed_size="10" /> <Label name="gridLabel" text="Grid type:" /> <DropDown name="gridBox"/> <HBox> <Label name="rotLabel" text="Rotation:" /> <TextField name="rotBox" text="0.0" hexpand="3" /> </HBox> <HBox> <Label name="scaleLabel" text="Scale:" /> <Label name="xScaleLabel" text="X:" hexpand="0"/> <TextField name="xScaleBox" text="1.0" min_size="45,10" /> <Label name="yScaleLabel" text="Y:" hexpand="0"/> <TextField name="yScaleBox" text="1.0" min_size="45,10" /> </HBox> <HBox> <Label name="offsetLabel" text="Offset:" /> <Label name="xOffsetLabel" text="X:" hexpand="0" /> <TextField name="xOffsetBox" text="0.0" min_size="45,10" /> <Label name="yOffsetLabel" text="Y:" hexpand="0" /> <TextField name="yOffsetBox" text="0.0" min_size="45,10" /> </HBox> <HBox> <Label name="transLabel" text="Transparency:" hexpand="0" /> <TextField name="transBox" text="0" min_size="45,10" /> </HBox> </VBox> <HBox> <Spacer /> <Button name="okButton" text="OK" /> <Button name="cancelButton" text="Cancel" /> </HBox> </Panel>