Mercurial > fife-parpg
view demos/rio_de_hola/settings-dist.xml @ 476:78a1eb57c074
Changed the way instances get deleted from the scene. Instances now get removed at the end of the frame as opposed to after their explosion action is complete. The old way was causing the odd segfault because the instance was being removed before FIFE was finished with it.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Thu, 22 Apr 2010 01:18:44 +0000 |
parents | 64738befdf3b |
children | 3dff106b945b |
line wrap: on
line source
<Settings> <FullScreen> 0 </FullScreen> <PlaySounds> 1 </PlaySounds> <RenderBackend> OpenGL </RenderBackend> <ScreenWidth> 1024 </ScreenWidth> <ScreenHeight> 768 </ScreenHeight> <BitsPerPixel> 0 </BitsPerPixel> <InitialVolume> 5.0 </InitialVolume> <SDLRemoveFakeAlpha> 1 </SDLRemoveFakeAlpha> <WindowTitle> FIFE - Rio de hola </WindowTitle> <WindowIcon>gui/icons/boy.png</WindowIcon> <MapFile> maps/shrine.xml </MapFile> <Font> fonts/FreeSans.ttf </Font> <FontGlyphs> abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"</FontGlyphs> <LogModules> controller </LogModules> <PychanDebug> False </PychanDebug> <LogToPrompt> 1 </LogToPrompt> <LogToFile> 0 </LogToFile> <UsePsyco> False </UsePsyco> <ProfilingOn> False </ProfilingOn> <ImageChunkSize> 256 </ImageChunkSize> <CoordinateLayerName> TechdemoMapTileLayer </CoordinateLayerName> <QuadTreeLayerName> <!--TechdemoMapObjectLayer--> </QuadTreeLayerName> <heroTexts> I wonder when the guys will \n get this world ready for me ; Bring it on baby, \n I'm ready for action! ; humm di dum.... </heroTexts> <girlTexts> Why I am running? Haven't you heard \n that the bees are coming?! ; Heeelp!!! The bees are going to get us! </girlTexts> <beekeeperTexts> Some idiot has grown mutated bees around here ; Want to take a look at my farm? ; Did you know that I actually cannot do anything \n else than stand still and greet everybody? </beekeeperTexts> <!-- Test Settings --> <TestCameraPlacement> 0 </TestCameraPlacement> <TestRotationLayerName> TechdemoMapObjectLayer <!-- TechdemoMapTileLayer --> </TestRotationLayerName> <TestAgentSpeed> 0.5 </TestAgentSpeed> </Settings>