view utils/frminfo/frm_raw_loader.h @ 96:76fb866be8ea

Add input and app focus events (e.g. iconify) (patch by phiker)
author spq@33b003aa-7bff-0310-803a-e67f0ece8222
date Sun, 20 Jul 2008 19:42:37 +0000
parents 90005975cdbb
children
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/***************************************************************************
 *   Copyright (C) 2005-2008 by the FIFE team                              *
 *   http://www.fifengine.de                                               *
 *   This file is part of FIFE.                                            *
 *                                                                         *
 *   FIFE is free software; you can redistribute it and/or                 *
 *   modify it under the terms of the GNU Lesser General Public            *
 *   License as published by the Free Software Foundation; either          *
 *   version 2.1 of the License, or (at your option) any later version.    *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with this library; if not, write to the                 *
 *   Free Software Foundation, Inc.,                                       *
 *   51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA          *
 ***************************************************************************/

#ifndef FIFE_RAW_LOADER_H
#define FIFE_RAW_LOADER_H

// Standard C++ library includes

// 3rd party library includes

// FIFE includes

namespace FIFE {
  class map::loaders::fallout::AnimatedPalette;
	class RawFRM : public map::loaders::fallout::FRM {
		public:
			RawFRM(const std::string & fname, map::loaders::fallout::AnimatedPalette* palette);
			uint8_t* getFrameRaw(uint16_t dir, uint16_t frame);
			uint8_t* getFrameRGBA(uint16_t dir, uint16_t frame);
			std::pair<uint16_t, uint16_t> getFrameDimension(uint16_t dir, uint16_t frame);
	};
}
#endif