Mercurial > fife-parpg
view engine/core/view/view.i @ 148:72c25cc27d8b
For your convenience pools now have a function
called purgeLoadedResources exposed to python
which will delete all loaded resources that
have a ref count of zero.
You can use this after closing a map or something
alike. It may however impact performance, as
the next map may very well reload the same resources.
Just be aware of that. :-)
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Sat, 11 Oct 2008 06:05:11 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ %module fife %{ #include "view/view.h" %} namespace std { %template(CameraVector) std::vector<FIFE::Camera*>; } namespace FIFE { class RendererBase; class View { public: ~View(); Camera* addCamera(const std::string& id, Layer* layr,Rect viewport, ExactModelCoordinate emc); Camera* getCamera(const std::string& id); std::vector<Camera*>& getCameras(); void removeCamera(Camera* camera); void clearCameras(); void resetRenderers(); private: View(RenderBackend* renderbackend); }; }