Mercurial > fife-parpg
view engine/core/util/math/angles.cpp @ 148:72c25cc27d8b
For your convenience pools now have a function
called purgeLoadedResources exposed to python
which will delete all loaded resources that
have a ref count of zero.
You can use this after closing a map or something
alike. It may however impact performance, as
the next map may very well reload the same resources.
Just be aware of that. :-)
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Sat, 11 Oct 2008 06:05:11 +0000 |
parents | 90005975cdbb |
children |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes #include <iostream> // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "angles.h" namespace FIFE { int getIndexByAngle(int angle, const type_angle2id& angle2id, int& closestMatchingAngle) { int wangle = (360 + angle) % 360; if (angle2id.size() == 0) { return -1; } if (angle2id.size() == 1) { closestMatchingAngle = angle2id.begin()->first; return angle2id.begin()->second; } type_angle2id::const_iterator u(angle2id.upper_bound(wangle)); type_angle2id::const_iterator tmp; // take care of the forward wrapping case if (u == angle2id.end()) { int ud = wangle - (--u)->first; int ld = 360 - wangle + angle2id.begin()->first; if (ud > ld) { // wrapped value (first) closestMatchingAngle = angle2id.begin()->first; return angle2id.begin()->second; } // non-wrapped value closestMatchingAngle = u->first; return u->second; } // take care of the backward wrapping case if (u == angle2id.begin()) { tmp = angle2id.end(); tmp--; int ld = u->first - wangle; int ud = 360 - tmp->first + wangle; if (ud > ld) { // non-wrapped value (first) closestMatchingAngle = angle2id.begin()->first; return angle2id.begin()->second; } // wrapped value (last) closestMatchingAngle = tmp->first; return tmp->second; } // value in the middle... int ud = u->first - wangle; int ucm = u->first; int ui = u->second; u--; int ld = wangle - u->first; int lcm = u->first; int li = u->second; if (ud <= ld) { closestMatchingAngle = ucm; return ui; } closestMatchingAngle = lcm; return li; } }