Mercurial > fife-parpg
view engine/core/gui/base/gui_image.cpp @ 148:72c25cc27d8b
For your convenience pools now have a function
called purgeLoadedResources exposed to python
which will delete all loaded resources that
have a ref count of zero.
You can use this after closing a map or something
alike. It may however impact performance, as
the next map may very well reload the same resources.
Just be aware of that. :-)
author | phoku@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Sat, 11 Oct 2008 06:05:11 +0000 |
parents | 54b3984e1afc |
children | fee958103d58 |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "video/imagepool.h" #include "util/log/logger.h" #include "gui_image.h" namespace FIFE { static Logger _log(LM_GUI); GuiImage::GuiImage(): gcn::Image(), m_poolid(Pool::INVALID_ID), m_pool(NULL) { } GuiImage::GuiImage(int id, ImagePool& pool): gcn::Image(), m_poolid(id), m_pool(&pool) { m_pool->getImage(m_poolid); } GuiImage::~GuiImage() { // m_pool->release(m_poolid,true); } void GuiImage::free() { // the imagepool should do this; should we tell it? } int GuiImage::getWidth() const { return m_pool->getImage(m_poolid).getWidth(); } int GuiImage::getHeight() const { return m_pool->getImage(m_poolid).getHeight(); } gcn::Color GuiImage::getPixel(int x, int y) { FL_PANIC(_log, "GuiImage::getPixel, not implemented"); return gcn::Color(); } void GuiImage::putPixel(int x, int y, const gcn::Color& color) { FL_PANIC(_log, "GuiImage::putPixel, not implemented"); } void GuiImage::convertToDisplayFormat() { // empty on purpose // good idea? } }