Mercurial > fife-parpg
view engine/core/view/renderers/gridrenderer.cpp @ 363:714673208050
Adding the CameraEdit plugin to the editor. You must enable it in your settings.xml file. Still not fully tested.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Wed, 21 Oct 2009 15:19:59 +0000 |
parents | 90005975cdbb |
children | 16c2b3ee59ce |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "video/renderbackend.h" #include "util/math/fife_math.h" #include "util/log/logger.h" #include "model/metamodel/grids/cellgrid.h" #include "model/structures/instance.h" #include "model/structures/layer.h" #include "model/structures/location.h" #include "view/camera.h" #include "gridrenderer.h" namespace FIFE { static Logger _log(LM_VIEWVIEW); GridRenderer::GridRenderer(RenderBackend* renderbackend, int position): RendererBase(renderbackend, position) { setEnabled(false); } GridRenderer::GridRenderer(const GridRenderer& old): RendererBase(old) { setEnabled(false); } RendererBase* GridRenderer::clone() { return new GridRenderer(*this); } GridRenderer::~GridRenderer() { } void GridRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) { CellGrid* cg = layer->getCellGrid(); if (!cg) { FL_WARN(_log, "No cellgrid assigned to layer, cannot draw grid"); return; } // // // //render elev_coord box // //draw front quad // // 1,1,1 // //1,-1,1 // //-1,-1,1 // //-1,1,1 Point a,b,c,d; ScreenPoint copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,1) ); ScreenPoint copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,1) ); Point coptt1(copt1.x,copt1.y); Point coptt2(copt2.x,copt2.y); m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200); a = coptt1; copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,1) ); copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,1) ); coptt1 = Point(copt1.x,copt1.y); coptt2 = Point(copt2.x,copt2.y); m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200); b = coptt1; copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,1) ); copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,1) ); coptt1 = Point(copt1.x,copt1.y); coptt2 = Point(copt2.x,copt2.y); m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 200); c = coptt1; copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,1) ); copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,1) ); coptt1 = Point(copt1.x,copt1.y); coptt2 = Point(copt2.x,copt2.y); m_renderbackend->drawLine(coptt1,coptt2 ,15, 15, 20); d = coptt1; m_renderbackend->drawQuad(a,b,c,d,15, 15, 200); // // // //draw back quad copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,-1) ); copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,-1) ); coptt1 = Point(copt1.x,copt1.y); coptt2 = Point(copt2.x,copt2.y); m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); copt1 =cam->toScreenCoordinates(ExactModelCoordinate(-1,1,-1) ); copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,-1) ); coptt1 = Point(copt1.x,copt1.y); coptt2 = Point(copt2.x,copt2.y); m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,1,-1) ); copt2 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,-1) ); coptt1 = Point(copt1.x,copt1.y); coptt2 = Point(copt2.x,copt2.y); m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); copt1 =cam->toScreenCoordinates(ExactModelCoordinate(1,-1,-1) ); copt2 =cam->toScreenCoordinates(ExactModelCoordinate(-1,-1,-1) ); coptt1 = Point(copt1.x,copt1.y); coptt2 = Point(copt2.x,copt2.y); m_renderbackend->drawLine(coptt1,coptt2 ,200, 200, 200); Rect cv = cam->getViewPort(); std::vector<Instance*>::const_iterator instance_it = instances.begin(); for (;instance_it != instances.end(); ++instance_it) { Instance* instance = *instance_it; std::vector<ExactModelCoordinate> vertices; cg->getVertices(vertices, instance->getLocationRef().getLayerCoordinates()); std::vector<ExactModelCoordinate>::const_iterator it = vertices.begin(); ScreenPoint firstpt = cam->toScreenCoordinates(cg->toMapCoordinates(*it)); Point pt1(firstpt.x, firstpt.y); Point pt2; ++it; for (; it != vertices.end(); it++) { ScreenPoint pts = cam->toScreenCoordinates(cg->toMapCoordinates(*it)); pt2.x = pts.x; pt2.y = pts.y; Point cpt1 = pt1; Point cpt2 = pt2; /* FIXME: limit grid drawing to current camera view port code below does not do it, but may act as a starting point int cvx2 = cv.x+cv.w; int cvy2 = cv.y+cv.h; if (((pt1.x < cv.x) && (pt2.x < cv.x)) || ((pt1.x > cvx2) && (pt2.x > cvx2)) || ((pt1.y < cv.y) && (pt2.y < cv.y)) || ((pt1.y > cvy2) && (pt2.y > cvy2))) { pt1 = pt2; continue; } if (cpt1.x < cv.x) cpt1.x = cv.x; if (cpt2.x < cv.x) cpt2.x = cv.x; if (cpt1.y < cv.y) cpt1.y = cv.y; if (cpt2.y < cv.y) cpt2.y = cv.y; if (cpt1.x > cvx2) cpt1.x = cvx2; if (cpt2.x > cvx2) cpt2.x = cvx2; if (cpt1.y > cvy2) cpt1.y = cvy2; if (cpt2.y > cvy2) cpt2.y = cvy2; */ m_renderbackend->drawLine(cpt1, cpt2, 0, 255, 0); pt1 = pt2; } m_renderbackend->drawLine(pt2, Point(firstpt.x, firstpt.y), 0, 255, 0); } } }