Mercurial > fife-parpg
view engine/core/view/renderers/cellselectionrenderer.cpp @ 363:714673208050
Adding the CameraEdit plugin to the editor. You must enable it in your settings.xml file. Still not fully tested.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 21 Oct 2009 15:19:59 +0000 |
parents | 51cc05d862f2 |
children | 16c2b3ee59ce |
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/*************************************************************************** * Copyright (C) 2005-2008 by the FIFE team * * http://www.fifengine.de * * This file is part of FIFE. * * * * FIFE is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * ***************************************************************************/ // Standard C++ library includes // 3rd party library includes // FIFE includes // These includes are split up in two parts, separated by one empty line // First block: files included from the FIFE root src directory // Second block: files included from the same folder #include "video/renderbackend.h" #include "util/math/fife_math.h" #include "util/log/logger.h" #include "model/metamodel/grids/cellgrid.h" #include "model/structures/instance.h" #include "model/structures/layer.h" #include "model/structures/location.h" #include "view/camera.h" #include "cellselectionrenderer.h" namespace FIFE { static Logger _log(LM_VIEWVIEW); CellSelectionRenderer::CellSelectionRenderer(RenderBackend* renderbackend, int position): RendererBase(renderbackend, position) { setEnabled(true); } CellSelectionRenderer::CellSelectionRenderer(const CellSelectionRenderer& old): RendererBase(old) { setEnabled(true); } RendererBase* CellSelectionRenderer::clone() { return new CellSelectionRenderer(*this); } CellSelectionRenderer::~CellSelectionRenderer() { } CellSelectionRenderer* CellSelectionRenderer::getInstance(IRendererContainer* cnt) { return dynamic_cast<CellSelectionRenderer*>(cnt->getRenderer("CellSelectionRenderer")); } void CellSelectionRenderer::reset() { m_locations.clear(); } void CellSelectionRenderer::selectLocation(const Location* loc) { if (loc) { std::vector<Location>::const_iterator it = m_locations.begin(); for (; it != m_locations.end(); it++) { if (*it == *loc) return; } m_locations.push_back(Location(*loc)); } } void CellSelectionRenderer::deselectLocation(const Location* loc) { if (loc) { std::vector<Location>::iterator it = m_locations.begin(); for (; it != m_locations.end(); it++) { if (*it == *loc) { m_locations.erase(it); break; } } } } void CellSelectionRenderer::render(Camera* cam, Layer* layer, std::vector<Instance*>& instances) { std::vector<Location>::const_iterator locit = m_locations.begin(); for (; locit != m_locations.end(); locit++) { const Location loc = *locit; if (layer != loc.getLayer()) { continue; } CellGrid* cg = layer->getCellGrid(); if (!cg) { FL_WARN(_log, "No cellgrid assigned to layer, cannot draw selection"); continue; } std::vector<ExactModelCoordinate> vertices; cg->getVertices(vertices, loc.getLayerCoordinates()); std::vector<ExactModelCoordinate>::const_iterator it = vertices.begin(); ScreenPoint firstpt = cam->toScreenCoordinates(cg->toMapCoordinates(*it)); Point pt1(firstpt.x, firstpt.y); Point pt2; ++it; for (; it != vertices.end(); it++) { ScreenPoint pts = cam->toScreenCoordinates(cg->toMapCoordinates(*it)); pt2.x = pts.x; pt2.y = pts.y; Point cpt1 = pt1; Point cpt2 = pt2; m_renderbackend->drawLine(cpt1, cpt2, 255, 0, 0); pt1 = pt2; } m_renderbackend->drawLine(pt2, Point(firstpt.x, firstpt.y), 255, 0, 0); } } }