view clients/rio_de_hola/scripts/hero.py @ 26:70f41ea8e7db

fix compile errors in node setters...
author spq@33b003aa-7bff-0310-803a-e67f0ece8222
date Fri, 11 Jul 2008 11:29:13 +0000
parents 4a0efb7baf70
children
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line source

import random
from agent import Agent
import settings as TDS

_STATE_NONE, _STATE_IDLE, _STATE_RUN, _STATE_KICK, _STATE_TALK = xrange(5)

class Hero(Agent):
	def __init__(self, model, agentName, layer, uniqInMap=True):
		super(Hero, self).__init__(model, agentName, layer, uniqInMap)
		self.state = _STATE_NONE
		self.idlecounter = 1

	def onInstanceActionFinished(self, instance, action):
		self.idle()
		if action.getId() != 'stand':
			self.idlecounter = 1
		else:
			self.idlecounter += 1
		if self.idlecounter % 7 == 0:
			txtindex = random.randint(0, len(TDS.heroTexts) - 1)
			instance.say(TDS.heroTexts[txtindex], 2500)
	
	def start(self):
		self.idle()
	
	def idle(self):
		self.state = _STATE_IDLE
		self.agent.act('stand', self.agent.getFacingLocation())
		
	def run(self, location):
		self.state = _STATE_RUN
		self.agent.move('run', location, 4 * TDS.TestAgentSpeed)
	
	def kick(self, target):
		self.state = _STATE_KICK
		self.agent.act('kick', target)
		
	def talk(self, target):
		self.state = _STATE_TALK
		self.agent.act('talk', target)