Mercurial > fife-parpg
view clients/rio_de_hola/scripts/hero.py @ 26:70f41ea8e7db
fix compile errors in node setters...
author | spq@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 11 Jul 2008 11:29:13 +0000 |
parents | 4a0efb7baf70 |
children |
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import random from agent import Agent import settings as TDS _STATE_NONE, _STATE_IDLE, _STATE_RUN, _STATE_KICK, _STATE_TALK = xrange(5) class Hero(Agent): def __init__(self, model, agentName, layer, uniqInMap=True): super(Hero, self).__init__(model, agentName, layer, uniqInMap) self.state = _STATE_NONE self.idlecounter = 1 def onInstanceActionFinished(self, instance, action): self.idle() if action.getId() != 'stand': self.idlecounter = 1 else: self.idlecounter += 1 if self.idlecounter % 7 == 0: txtindex = random.randint(0, len(TDS.heroTexts) - 1) instance.say(TDS.heroTexts[txtindex], 2500) def start(self): self.idle() def idle(self): self.state = _STATE_IDLE self.agent.act('stand', self.agent.getFacingLocation()) def run(self, location): self.state = _STATE_RUN self.agent.move('run', location, 4 * TDS.TestAgentSpeed) def kick(self, target): self.state = _STATE_KICK self.agent.act('kick', target) def talk(self, target): self.state = _STATE_TALK self.agent.act('talk', target)