Mercurial > fife-parpg
view clients/rio_de_hola/scripts/cloud.py @ 26:70f41ea8e7db
fix compile errors in node setters...
author | spq@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 11 Jul 2008 11:29:13 +0000 |
parents | 4a0efb7baf70 |
children |
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from agent import Agent import settings as TDS import fife import random _STATE_NONE, _STATE_FLOATING, _STATE_DISAPPEAR, _STATE_APPEAR = 0, 1, 2, 3 class Cloud(Agent): def __init__(self, model, agentName, layer, uniqInMap=False): super(Cloud, self).__init__(model, agentName, layer, uniqInMap) self.state = _STATE_NONE def isOutOfBounds(self, c): return (c.x < 0) or (c.x > 100) or (c.y < 0) or (c.y > 100) def onInstanceActionFinished(self, instance, action): if self.state == _STATE_APPEAR: self.move() elif self.state == _STATE_FLOATING: c = self.agent.getLocationRef().getExactLayerCoordinatesRef() c.x += self.x_dir c.y += self.y_dir if self.isOutOfBounds(c): self.disappear() else: self.move() elif self.state == _STATE_DISAPPEAR: self.agent.getLocationRef().setExactLayerCoordinates(self.initialCoords) self.appear() def start(self, x_dir, y_dir): self.x_dir = x_dir self.y_dir = y_dir self.loc = self.agent.getLocation() self.initialCoords = self.agent.getLocation().getExactLayerCoordinates() self.appear() def appear(self): self.state = _STATE_APPEAR self.agent.act('appear', self.loc, False) def disappear(self): self.state = _STATE_DISAPPEAR self.agent.act('disappear', self.loc, False) def move(self): self.state = _STATE_FLOATING self.agent.act('default', self.loc, False)