Mercurial > fife-parpg
view clients/rio_de_hola/scripts/beekeeper.py @ 26:70f41ea8e7db
fix compile errors in node setters...
author | spq@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 11 Jul 2008 11:29:13 +0000 |
parents | 4a0efb7baf70 |
children |
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from agent import Agent import settings as TDS import fife, random _STATE_NONE, _STATE_TALK = 0, 1 class Beekeeper(Agent): def __init__(self, model, agentName, layer, uniqInMap=True): super(Beekeeper, self).__init__(model, agentName, layer, uniqInMap) self.state = _STATE_NONE def onInstanceActionFinished(self, instance, action): self.talk() def start(self): self.facingLoc = self.agent.getLocation() c = self.facingLoc.getExactLayerCoordinatesRef() c.x += random.randint(-1, 1) c.y += random.randint(-1, 1) self.talk() def talk(self): self.state = _STATE_TALK self.agent.act('talk', self.facingLoc, True) # never calls back