Mercurial > fife-parpg
view tools/editor/scripts/undomanager.py @ 615:6f3f5686a56e
Fixed a small bug where the widgets were not being updated with new data when the default settings were loaded.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Mon, 27 Sep 2010 14:22:07 +0000 |
parents | 64738befdf3b |
children |
line wrap: on
line source
# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from events.signal import Signal actionAdded = Signal(providing_args=["action"]) preUndo = Signal() postUndo = Signal() preRedo = Signal() postRedo = Signal() cleared = Signal() modeChanged = Signal(providing_args=["mode"]) changed = Signal() class UndoManager: """ The undo manager provides advanced undo functionality. Add actions with addAction. If you want to add a lot of actions and group them, use startGroup and endGroup. When you undo a group, you will undo all the actions within it. If branched mode is enabled, you will not overwrite the redostack when adding an action. Instead, a new branch will be created with the new actions. To navigate in branches, you can use nextBranch and redoBranch. Example ======= # Init undomanager undomanager = UndoManager() def doSomething(): # Adds an action to the undomanager undocallback = lambda: doSomethingElse() redocallback = lambda: doSomething() description = "Something was done somewhere in the program." action = UndoObject(undocallback, redocallback, "Did something", description, "icon.png") undomanager.addAction(action) def doLotOfActions(): # Starts an actiongroup and adds three actions undomanager.startGroup("Did lot of actions", "Lot of actions was done somewhere in the program") doSomething() doSomething() doSomething() undomanager.endGroup() # This will create an actiongroup with three actions, and undo it doLotOfActions() undomanager.undo() """ def __init__(self, branchedMode = True): self._groups = [] self._branched_mode = branchedMode def warn(msg): print "Warning: ",msg self.first_item = UndoStackItem(UndoObject(None, None)) self.first_item.object.name = "First item" self.first_item.object.description = "First item in stack. Placeholder" self.first_item.object.undoCallback = lambda: warn("Tried to undo first item") self.first_item.object.redoCallback = lambda: warn("Tried to redo first item") self.current_item = self.first_item def startGroup(self, name="", description="", icon=""): """ Starts an undogroup. Subsequent items will be added to the group until endGroup is called. Undogroups can be nested. name, description and icon are information that can be used by scripts which analyze the undostack. """ undogroup = UndoGroup(name, description, icon) self._groups.append(undogroup) return undogroup def endGroup(self): """ Ends the undogroup. """ if len(self._groups) <= 0: print "Warning: UndoManager: No groups to end!" return group = self._groups.pop() self.addAction(group) def addAction(self, action): """ Adds an action to the stack. If the redostack is not empty and branchmode is enabed, a new branch will be created. If branchmod is disabled, the redo branch will be cleared. """ if len(self._groups) > 0: self._groups[len(self._groups)-1].addObject(action) else: stackitem = UndoStackItem(action) stackitem.previous = self.current_item if self._branched_mode: stackitem.previous.addBranch(stackitem) else: stackitem.previous.next = stackitem self.current_item = stackitem actionAdded.send(sender=self, action=action) changed.send(sender=self) def clear(self): """ Clears the undostack. """ self._groups = [] self.first_item.clearBranches() self.current_item = self.first_item cleared.send(sender=self) changed.send(sender=self) # Linear undo def undo(self, amount=1): """ Undo [amount] items """ if amount <= 0: return preUndo.send(sender=self) for i in range(amount): if self.current_item == self.first_item: print "Warning: UndoManager: Tried to undo non-existing action." break self.current_item.object.undo() self.current_item = self.current_item.previous postUndo.send(sender=self) changed.send(sender=self) def redo(self, amount=1): """ Redo [amount] items. """ if amount <= 0: return preRedo.send(sender=self) for i in range(amount): if self.current_item.next is None: print "Warning: UndoManager: Tried to redo non-existing action." break self.current_item = self.current_item.next self.current_item.object.redo() postRedo.send(sender=self) changed.send(sender=self) def getBranchMode(self): """ Returns true if branch mode is enabled """ return self._branched_mode def setBranchMode(self, enable): """ Enable or disable branch mode """ self._branched_mode = enable changed.send(sender=self) def getBranches(self): """ Returns branches from current stack item. """ return self.current_item.getBranches() def nextBranch(self): """ Switch to next branch in current item """ self.current_item.nextBranch() changed.send(sender=self) def previousBranch(self): """ Switch previous branch in current item """ self.current_item.previousBranch() changed.send(sender=self) class UndoObject: """ UndoObject contains all the information that is needed to undo or redo an action, as well as representation of it. ATTRIBUTES ========== - name: Name used by scripts analyzing the undostack to represent this item - description: Description of this item - icon: Icon used to represent this item - redoCallback: Function used to redo this item - undoCallback: Function used to undo """ def __init__(self, undoCallback, redoCallback, name="", description="", icon=""): self.name = name self.redoCallback = redoCallback self.undoCallback = undoCallback self.description = description self.icon = icon self.undone = False def undo(self): """ Undoes the action. Do not use directly! """ if self.undone is True: print "Tried to undo already undone action!" return self.undone = True self.undoCallback() def redo(self): """ Redoes the action. Do not use directly! """ if self.undone is False: print "Tried to redo already redone action!" return self.undone = False self.redoCallback() class UndoGroup: """ Contains a list of actions. Used to group actions together. Use UndoManager.startGroup and UndoManager.endGroup. """ def __init__(self, name="", description="", icon=""): self.name = name self.description = description self.icon = icon self.undoobjects = [] def addObject(self, object): """ Adds an action to the list """ self.undoobjects.append(object) def getObjects(self): """ Returns a list of the actions contained """ return self.undoobjects def undo(self): """ Undoes all actions. """ for action in reversed(self.undoobjects): action.undo() def redo(self): """ Redoes all actions. """ for action in self.undoobjects: action.redo() class UndoStackItem: """ Represents an action or actiongroup in the undostack. Do not use directly! """ def __init__(self, object): self._branches = [] self._currentbranch = -1 self.parent = None self.object = object self.previous = None self.next = None def getBranches(self): """ Returns a list of the branches """ return self._branches; def addBranch(self, item): """ Adds a branch to the list and sets this item to point to that branch """ self._branches.append(item) self._currentbranch += 1 self.next = self._branches[self._currentbranch] self.next.parent = self def nextBranch(self): """ Sets this item to point to next branch """ if len(self._branches) <= 0: return self._currentbranch += 1 if self._currentbranch >= len(self._branches): self._currentbranch = 0 self.next = self._branches[self._currentbranch] changed.send(sender=self) def previousBranch(self): """ Sets this item to point to previous branch """ if len(self._branches) <= 0: return self._currentbranch -= 1 if self._currentbranch < 0: self._currentbranch = len(self._branches)-1 self.next = self._branches[self._currentbranch] changed.send(sender=self) def setBranchIndex(self, index): """ Set this item to point to branches[index] """ if index < 0 or index >= len(self._branches): return self._currentbranch = index changed.send(sender=self) self.next = self._branches[self._currentbranch] def clearBranches(self): """ Removes all branches """ self._branches = [] self._currentbranch = -1 self._next = None changed.send(sender=self) def setBranch(self, branch): """ Set this item to point to branch. Returns True on success. """ for b in range(len(self._branches)): if self._branches[b] == branch: self._currentbranch = b self.next = self._branches[self._currentbranch] changed.send(sender=self) return True else: print "Didn't find branch!" return False