Mercurial > fife-parpg
view demos/shooter/scripts/powerups.py @ 642:6e2151325017
* Added the ability to query the current running screen mode
* Added a method to detect the closest supported screen mode (not complete yet). If no matching screen modes are detected an exception is thrown.
* Small change to the way the screen is initialized. The screen mode now MUST be in the supported screen mode list before the screen will initialize.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Fri, 08 Oct 2010 21:22:02 +0000 |
parents | 16ceb3228324 |
children |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2010 by the FIFE team # http://www.fifengine.net # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from fife import fife from scripts.ships.shipbase import SpaceObject from scripts.weapons import * class PowerUp(SpaceObject): def __init__(self, scene, powerupName, instance, findInstance=True): super(PowerUp, self).__init__(scene, powerupName, findInstance) self.instance = instance self._type = SHTR_POWERUP self.width = 0.025 self.height = 0.025 def applyPowerUp(self, ship): self.destroy() self._scene.queueObjectForRemoval(self) class CannonSpread5PU(PowerUp): def __init__(self, scene, powerupName, instance, findInstance=True): super(CannonSpread5PU, self).__init__(scene, powerupName, instance, findInstance) self._dir = 0 self._time = 1500 self._velocity.x = -0.25 self._velocity.y = 0 self._pickupclip = self._scene.soundmanager.createSoundEmitter("sounds/pickup.ogg") def applyPowerUp(self, ship): ship.weapon = CannonSpread5(self._scene, ship, 300) self._pickupclip.play() self.destroy() self._scene.queueObjectForRemoval(self) def update(self): if self._dir == 1: self._velocity.y = -0.25 elif self._dir == 0: self._velocity.y = 0.25 if self._time >= 3000: if self._dir == 1: self._dir = 0 elif self._dir == 0: self._dir = 1 self._time = 0 self._time += self._scene.timedelta super(CannonSpread5PU, self).update() class ExtraLifePU(PowerUp): def __init__(self, scene, powerupName, instance, findInstance=True): super(ExtraLifePU, self).__init__(scene, powerupName, instance, findInstance) self._pickupclip = self._scene.soundmanager.createSoundEmitter("sounds/pickup.ogg") def applyPowerUp(self, ship): ship.lives += 1 self._pickupclip.play() self.destroy() self._scene.queueObjectForRemoval(self)