view tools/object_editor.py @ 477:6b33d80b468b

Projectiles are now part of the scene. Cleaned up the scene update() function. Moved garbage collection to the beginning of the frame. Introduced global object types. Projectiles now only check for collisions in a limited number of scene nodes rather than the entire screen.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 22 Apr 2010 19:52:34 +0000
parents 81641655bc38
children
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#!/usr/bin/env python
# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

import sys, os, wx
import wx.grid as gridlib

class AttributedClass(object):
	def __init__(self):
		self.custom_attrs = {}

class Object(AttributedClass):
	def __init__(self):
		self.actions = []
		self.blocking = False
		self.parent = None
		self.filename = ''
	
class Action(AttributedClass):
	def __init__(self):
		self.animations = {}

class Animation(object):
	def __init__(self):
		self.frames = []
		self.actionframe = -1
		self.filename = ''

class Image(object):
	def __init__(self):
		self.delay = 0
		self.x_offset = 0
		self.y_offset = 0
		self.filename = ''

class FifeObjectEditor(wx.Frame):
	def __init__(self, parent, id, title):
		wx.Frame.__init__(self, parent, id, title, wx.DefaultPosition, wx.Size(700, 500))
		self.CreateStatusBar()
		
		self.SetMenuBar(self.createMenus())
		
		splitter = wx.SplitterWindow(self, -1)
		
		self.tree = wx.TreeCtrl(splitter, 1, wx.DefaultPosition, (-1,-1))
		root = self.tree.AddRoot('New Project')
		
		self.notebook = wx.Notebook(splitter, -1)
		self.projectPropertyPanel = self.createProjectPropertyPanel(self.notebook)
		self.objectPropertyPanel = self.createObjectPropertyPanel(self.notebook)
		self.actionPropertyPanel = self.createActionPropertyPanel(self.notebook)
		self.animationPropertyPanel = self.createAnimationPropertyPanel(self.notebook)
		self.imagePropertyPanel = self.createImagePropertyPanel(self.notebook)
		self.customAttrPanel = self.createCustomAttrPanel(self.notebook)
		self.notebook.AddPage(self.projectPropertyPanel, 'Settings')
		self.notebook.AddPage(self.customAttrPanel, 'Custom Attributes')
		
		splitter.SplitVertically(self.tree, self.notebook, 250)
		
		self.Centre()
		
	def createMenus(self):
		menuBar = wx.MenuBar()
		file = wx.Menu()
		edit = wx.Menu()
		help = wx.Menu()
		
		file.Append(110,  '&Open Project', 'Loads project file')
		file.Append(111,  '&Save Project', 'Saves project file')
		file.Append(112,  'Save Project &As...', 'Saves project file with given filename')
		file.AppendSeparator()
		file.Append(110,  '&Open Object', 'Loads object file')
		file.Append(111,  '&Save Object', 'Saves object file')
		file.Append(112,  'Save Object &As...', 'Saves object file with given filename')
		file.AppendSeparator()
		file.Append(113,  'O&pen Animation', 'Loads animation file')
		file.Append(114,  'Sa&ve Animation', 'Saves animation file')
		file.Append(115,  'Save Animation As...', 'Saves animation file with given filename')
		
		edit.Append(130, '&Create New Object', 'Creates a new object')
		edit.Append(131, '&Delete Object', 'Deletes selected object')
		edit.AppendSeparator()
		edit.Append(132, 'C&reate New Action', 'Creates new action')
		edit.Append(133, 'D&elete Action', 'Deletes selected action')
		edit.AppendSeparator()
		edit.Append(134, 'Cr&eate New Animation', 'Creates new animation')
		edit.Append(135, 'De&lete Animation', 'Deletes selected animation')
		edit.AppendSeparator()
		edit.Append(136, 'Add Frames', 'Adds frames into animation')
		edit.Append(137, 'Delete Frames', 'Deletes selected frames from animation')
		
		help.Append(150,  '&About', 'About the FIFE Object Editor')
		
		menuBar.Append(file, "&File")
		menuBar.Append(edit, "&Edit")
		menuBar.Append(help, "&Help")
		return menuBar
	
	def createProjectPropertyPanel(self, notebook):
		panel = wx.Panel(notebook, -1)
		vbox = wx.BoxSizer(wx.VERTICAL)
		
		hbox = wx.BoxSizer(wx.HORIZONTAL)
		hbox.Add(wx.StaticText(panel, -1, 'Project Name', size=(150, -1)))
		panel.projectName = wx.TextCtrl(panel, -1, '')
		hbox.Add(panel.projectName, wx.EXPAND)
		vbox.Add(hbox, 0, wx.EXPAND | wx.ALL, 4)
		
		hbox = wx.BoxSizer(wx.HORIZONTAL)
		hbox.Add(wx.StaticText(panel, -1, 'Author', size=(150, -1)))
		panel.projectAuthor = wx.TextCtrl(panel, -1, '')
		hbox.Add(panel.projectAuthor, wx.EXPAND)
		vbox.Add(hbox, 0, wx.EXPAND | wx.ALL, 4)
		
		panel.SetSizer(vbox)
		return panel
		
	def createObjectPropertyPanel(self, notebook):
		panel = wx.Panel(notebook, -1)
		return panel

	def createActionPropertyPanel(self, notebook):
		panel = wx.Panel(notebook, -1)
		return panel

	def createAnimationPropertyPanel(self, notebook):
		panel = wx.Panel(notebook, -1)
		return panel

	def createImagePropertyPanel(self, notebook):
		panel = wx.Panel(notebook, -1)
		return panel

	def createCustomAttrPanel(self, notebook):
		panel = wx.Panel(notebook, -1)
		vbox = wx.BoxSizer(wx.VERTICAL)
		grid = gridlib.Grid(notebook, -1)
		grid.CreateGrid(100, 2)
		panel.grid = grid
		vbox.Add(panel.grid, 0, wx.EXPAND | wx.ALL, 4)
		panel.SetSizer(vbox)
		return panel


class FifeObjectEditorApp(wx.App):
	def OnInit(self):
		myframe = FifeObjectEditor(None, -1, "FIFE Object Editor")
		myframe.Show(True)
		return True

if __name__ == '__main__':
	app = FifeObjectEditorApp(0)
	app.MainLoop()