view tools/editor/scripts/gui/statusbar.py @ 477:6b33d80b468b

Projectiles are now part of the scene. Cleaned up the scene update() function. Moved garbage collection to the beginning of the frame. Introduced global object types. Projectiles now only check for collisions in a limited number of scene nodes rather than the entire screen.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 22 Apr 2010 19:52:34 +0000
parents 64738befdf3b
children
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from fife.extensions.pychan import widgets

class StatusBar(widgets.HBox):
	"""
	A basic widget which displays information of the current status of the program.
	
	Use the text property to set the text to be displayed. Use showTooltip() to display
	a temporary message.
	"""
	def __init__(self, text=u"", panel_size=25, *args, **kwargs):
		super(StatusBar, self).__init__(*args, **kwargs)
		self.min_size = (panel_size, panel_size)
		
		self._tooltip = None
		self._label = widgets.Label(text=text)
		self.addChild(self._label)
		
		self._text = u""
		self._tooltipDisplayed = False
	   
	def setText(self, text):
		""" Sets the text to be displayed whenever a tooltip isn't displayed """
		self._text = text
		if not self.isTooltipDisplayed():
			self._label.text = text
		
	def getText(self):
		return self._text
	text = property(getText, setText)

	def showTooltip(self, text):
		""" Shows a text which is visible until hideTooltip is called """
		self._label.text = text
		self._tooltipDisplayed = True
		
	def hideTooltip(self):
		""" Removes the text set by showTooltip. Whatever text previously set by setText is then displayed. """
		self._label.text = self._text
		self._tooltipDisplayed = False
		
	def isTooltipDisplayed(self):
		""" Returns true if tool tip is displayed """
		return self._tooltipDisplayed