view tools/editor/scripts/gui/selection.py @ 477:6b33d80b468b

Projectiles are now part of the scene. Cleaned up the scene update() function. Moved garbage collection to the beginning of the frame. Introduced global object types. Projectiles now only check for collisions in a limited number of scene nodes rather than the entire screen.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 22 Apr 2010 19:52:34 +0000
parents ef0c7a0cacab
children
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from fife.extensions import pychan
import fife.extensions.pychan.widgets as widgets

class SelectionDialog(object):
	"""
	Selection displays a list of options for the user to select from. The result is passed to onSelection.
	list - the list to select from
	onSelection - the function to call when a selection is made. Accepts one argument: an element of the list.
	"""
	def __init__(self, list, onSelection):
		self.list = list
		self._callback = onSelection

		self._widget = pychan.loadXML('gui/selection.xml')

		self._widget.mapEvents({
			'okButton'     : self._selected,
			'cancelButton' : self._widget.hide
		})

		self._widget.distributeInitialData({
			'optionDrop' : list
		})
		self._widget.show()

	def _selected(self):
		selection = self._widget.collectData('optionDrop')
		if selection < 0: return
		self._callback(self.list[selection])
		self._widget.hide()

class ClickSelectionDialog(object):
	"""
	ClickSelection displays a list of options for the user to select from. The result is passed to onSelection.
	Differs from Selection: the selection is made when a list element is clicked, rather than when the box is closed.	
	list - the list to select from
	onSelection - the function to call when a selection is made. Accepts one argument: an element of the list.
	"""
	def __init__(self, list, onSelection):
		self.list = list
		self._callback = onSelection

		self._widget = pychan.loadXML('gui/selection.xml')

		self._widget.mapEvents({
			'okButton'     : self._widget.hide,
			'cancelButton' : self._widget.hide,
			'optionDrop'   : self._selected
		})

		self._widget.distributeInitialData({
			'optionDrop' : list
		})
		self._widget.show()

	def _selected(self):
		selection = self._widget.collectData('optionDrop')
		if selection < 0: return
		self._callback(self.list[selection])