Mercurial > fife-parpg
view tools/editor/scripts/gui/menubar.py @ 477:6b33d80b468b
Projectiles are now part of the scene.
Cleaned up the scene update() function.
Moved garbage collection to the beginning of the frame.
Introduced global object types.
Projectiles now only check for collisions in a limited number of scene nodes rather than the entire screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 22 Apr 2010 19:52:34 +0000 |
parents | 64738befdf3b |
children |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from fife.extensions.pychan import widgets from fife.extensions.pychan.tools import callbackWithArguments as cbwa import scripts.events import scripts.gui.action from action import Action, ActionGroup from fife.fife import Color from fife.extensions import fife_timer MENU_ICON_SIZE = 24 class MenuBar(widgets.HBox): def __init__(self, *args, **kwargs): super(MenuBar, self).__init__(*args, **kwargs) self.menulist = [] self._buttonlist = [] self.gui = None self._buildGui() self._timer = fife_timer.Timer(500, self._autoHideMenu) self._timer.start() def _buildGui(self): if self.gui is not None: self.removeChild(self.gui) self._buttonlist = [] self.gui = widgets.HBox() for i, menu in enumerate(self.menulist): button = widgets.Button(name=menu.name, text=menu.name) button.hexpand = 0 button.capture(cbwa(self._showMenu, i)) self._buttonlist.append(button) self.gui.addChild(button) self.gui.addSpacer(widgets.Spacer()) self.addChild(self.gui) def _showMenu(self, i): if self.menulist[i].isVisible(): self.menulist[i].hide() return # Hide all menus for m in self.menulist: m.hide() menu = self.menulist[i] button = self._buttonlist[i] menu.x = 0 menu.y = button.height # Get absolute position of button parent = button while parent is not None: menu.x += parent.x menu.y += parent.y parent = parent.parent menu.show() def _autoHideMenu(self): for i, m in enumerate(self.menulist): if not m.isVisible(): continue if self._buttonlist[i].real_widget.isFocused(): continue if self._isMenuFocused(m) is False: m.hide() def _isMenuFocused(self, widget): if widget.real_widget.isFocused(): return True if hasattr(widget, "children"): for c in widget.children: if self._isMenuFocused(c): return True return False def addMenu(self, menu): if menu is not None and self.menulist.count(menu) <= 0: self.menulist.append(menu) self._buildGui() def insertMenu(self, menu, beforeMenu): try: i = self.menulist.index(beforeMenu) self.menulist.insert(i, menu) self._buildGui() except ValueError: print "MenuBar::insertMenu:", "MenuBar does not contain specified menu." return def insertMenuAt(self, menu, index): self.menulist.insert(index, menu) self._buildGui() def removeMenu(self, menu): self.menulist.remove(menu) self._buildGui() def clear(self): self.menulist = [] self._buildGui() class Menu(widgets.VBox): def __init__(self, name=u"", icon=u"", min_width=100, min_height=15, margins=(2,2), *args, **kwargs): super(Menu, self).__init__(*args, **kwargs) self.min_width=min_width self.min_height=min_height self.margins=margins self.name = name self.icon = icon self._actions = [] self._actionbuttons = [] self._update() def addSeparator(self, separator=None): self.insertSeparator(separator, len(self._actions)) def addAction(self, action): self.insertAction(action, len(self._actions)) def removeAction(self, action): self._actions.remove(action) actions = [action] if isinstance(action, ActionGroup): actions = action.getActions() scripts.gui.action.changed.disconnect(self._updateActionGroup, sender=action) for a in actions: for b in self._actionbuttons[:]: if a == b.action: self.removeChild(b) self._actionbuttons.remove(b) self.adaptLayout(False) def hasAction(self, action): for a in self._actions: if a == action: return True return False def insertAction(self, action, position=0, before=None): if self.hasAction(action): print "Action already added to toolbar" return if before is not None: position = self._actions.index(before) self._actions.insert(position, action) self._insertButton(action, position) def _updateActionGroup(self, sender): position = self._actions.index(sender) self.removeAction(sender) self.insertAction(sender, position) self.adaptLayout(False) def _insertButton(self, action, position): actions = [action] if isinstance(action, ActionGroup): actions = action.getActions() scripts.gui.action.changed.connect(self._updateActionGroup, sender=action) if position >= 0: actions = reversed(actions) # Action groups are counted as one action, add the hidde number of actions to position for i in range(position): if isinstance(self._actions[i], ActionGroup): position += len(self._actions[i].getActions()) - 1 for a in actions: button = MenuButton(a, name=a.text) self.insertChild(button, position) self._actionbuttons.insert(position, button) def insertSeparator(self, separator=None, position=0, before=None): if separator==None: separator = Action(separator=True) self.insertAction(separator, position, before) def clear(self): self.removeAllChildren() self._actions = [] for i in reversed(range(len(self._actionbuttons))): self._actionbuttons[i].removeEvents() self._actionbuttons = [] def _update(self): actions = self._actions self.clear() for action in actions: self.addAction(action) self.adaptLayout(False) def show(self): self._update() super(Menu, self).show() class MenuButton(widgets.HBox): def __init__(self, action, **kwargs): self._action = action self._widget = None super(MenuButton, self).__init__(**kwargs) self.update() self.initEvents() def initEvents(self): # Register eventlisteners self.capture(self._showTooltip, "mouseEntered") self.capture(self._hideTooltip, "mouseExited") scripts.gui.action.changed.connect(self._actionChanged, sender=self._action) def removeEvents(self): # Remove eventlisteners self.capture(None, "mouseEntered") self.capture(None, "mouseExited") scripts.gui.action.changed.disconnect(self.update, sender=self._action) def setAction(self, action): self.removeEvents() self._action = action self.update() self.adaptLayout(False) self.initEvents() def getAction(self): return self._action action = property(getAction, setAction) def _showTooltip(self): if self._action is not None and self._action.helptext != "": scripts.editor.getEditor().getStatusBar().showTooltip(self._action.helptext) def _hideTooltip(self): scripts.editor.getEditor().getStatusBar().hideTooltip() def _actionChanged(self): self.update() self.adaptLayout(False) def update(self): """ Sets up the button widget """ if self._widget != None: self.removeChild(self._widget) self._widget = None if self._action is None: return widget = None icon = None text = None if self._action.isSeparator(): widget = widgets.HBox() widget.base_color += Color(8, 8, 8) widget.min_size = (2, 2) else: hasIcon = len(self._action.icon) > 0 if self._action.isCheckable(): text = widgets.ToggleButton(text=self._action.text) text.toggled = self._action.isChecked() text.hexpand = 1 else: text = widgets.Button(text=self._action.text) text.min_size = (1, MENU_ICON_SIZE) text.max_size = (1000, MENU_ICON_SIZE) text.capture(self._action.activate) if hasIcon: if self._action.isCheckable(): icon = widgets.ToggleButton(hexpand=0, up_image=self._action.icon,down_image=self._action.icon,hover_image=self._action.icon,offset=(1,1)) icon.toggled = self._action.isChecked() else: icon = widgets.ImageButton(hexpand=0, up_image=self._action.icon,down_image=self._action.icon,hover_image=self._action.icon,offset=(1,1)) else: if self._action.isCheckable(): icon = widgets.ToggleButton(hexpand=0, offset=(1,1)) icon.toggled = self._action.isChecked() else: icon = widgets.Button(text=u"", hexpand=0, offset=(1,1)) icon.min_size = icon.max_size = (MENU_ICON_SIZE, MENU_ICON_SIZE) icon.capture(self._action.activate) widget = widgets.HBox() widget.addChild(icon) widget.addChild(text) widget.position_technique = "left:center" widget.hexpand = 1 widget.vexpand = 0 self._widget = widget self.addChild(self._widget)