Mercurial > fife-parpg
view tools/editor/scripts/gui/layerdialog.py @ 477:6b33d80b468b
Projectiles are now part of the scene.
Cleaned up the scene update() function.
Moved garbage collection to the beginning of the frame.
Introduced global object types.
Projectiles now only check for collisions in a limited number of scene nodes rather than the entire screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 22 Apr 2010 19:52:34 +0000 |
parents | 9d94f4676d17 |
children | e34b44afd428 |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from fife import fife from fife.extensions import pychan class LayerDialog(object): """ The B{LayerDialog} provides a gui dialog for creating and editing layers. FIXME: - gridtypes can only be square for now - pathing strategy """ def __init__(self, engine, map, callback=None, onCancel=None, layer=None): self.engine = engine self.model = engine.getModel() self.map = map self.layer = layer self.callback = callback self.onCancel = onCancel self._widget = pychan.loadXML('gui/layerdialog.xml') # TODO: Add access method for adopted grid types? self._widget.findChild(name="gridBox").items = ['square', 'hexagonal'] # TODO: Ditto for pather? self._widget.findChild(name="pathingBox").items = ['cell_edges_only', 'cell_edges_and_diagonals', 'freeform'] if layer: cg = layer.getCellGrid() cgtype = 0 if cg.getType() == 'hexagonal': cgtype = 1 self._widget.distributeData({ "layerBox" : unicode(layer.getId()), "xScaleBox" : unicode(cg.getXScale()), "yScaleBox" : unicode(cg.getYScale()), "rotBox" : unicode(cg.getRotation()), "xOffsetBox" : unicode(cg.getXShift()), "yOffsetBox" : unicode(cg.getYShift()), "transBox" : unicode(layer.getLayerTransparency()) }) self._widget.findChild(name="pathingBox").selected = int(layer.getPathingStrategy()) self._widget.findChild(name="gridBox").selected = int(cgtype) else: self._widget.findChild(name="pathingBox").selected = 0 self._widget.findChild(name="gridBox").selected = 0 self._widget.mapEvents({ 'okButton' : self._finished, 'cancelButton' : self._cancelled }) self._widget.show() def _cancelled(self): """ """ if self.onCancel: self.onCancel() self._widget.hide() def _finished(self): """ """ # Collect and validate data layerId = self._widget.collectData('layerBox') if layerId == '': print 'Please enter a layer id.' return try: x_offset = float(self._widget.collectData('xOffsetBox')) y_offset = float(self._widget.collectData('yOffsetBox')) except ValueError: print 'Please enter integer or decimal values for offset.' return try: x_scale = float(self._widget.collectData('xScaleBox')) y_scale = float(self._widget.collectData('yScaleBox')) except ValueError: print 'Please enter integer or decimal values for scale.' return try: rotation = float(self._widget.collectData('rotBox')) except ValueError: print 'Please enter integer or decimal value for rotation.' return try: transparency = int(self._widget.collectData('transBox')) except ValueError: print 'Please enter an integer value in the range of 0-255 for transparency.' return #Clamp the transparency value between 0 and 255 if transparency < 0: transparency = 0 if transparency > 255: transparency = 255 grid_type = int(self._widget.collectData('gridBox')) pathing = int(self._widget.collectData('pathingBox')) if grid_type == 0: grid_type = "square" else: grid_type = "hexagonal" # Set up layer layer = self.layer cellgrid = None cellgrid = self.model.getCellGrid(grid_type) if not cellgrid: print "Invalid grid type" return cellgrid.setRotation(rotation) cellgrid.setXScale(x_scale) cellgrid.setYScale(y_scale) cellgrid.setXShift(x_offset) cellgrid.setYShift(y_offset) if not self.layer: try: layer = self.map.createLayer(str(layerId), cellgrid) except fife.NameClash: print 'The layer ' + str(layerId) + ' already exists!' return else: layer.setCellGrid(cellgrid) try: layer.setId(str(layerId)) except fife.NameClash: print 'The layer ' + str(layerId) + ' already exists!' return layer.setPathingStrategy(pathing) layer.setLayerTransparency(transparency) for cam in self.map.getCameras(): cam.resetRenderers() # Hide dialog and call back self._widget.hide() if self.callback: pychan.tools.applyOnlySuitable(self.callback, layer=layer)