Mercurial > fife-parpg
view tools/editor/scripts/gui/action.py @ 477:6b33d80b468b
Projectiles are now part of the scene.
Cleaned up the scene update() function.
Moved garbage collection to the beginning of the frame.
Introduced global object types.
Projectiles now only check for collisions in a limited number of scene nodes rather than the entire screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 22 Apr 2010 19:52:34 +0000 |
parents | 64738befdf3b |
children |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from scripts.events.signal import Signal import fife.extensions.pychan.internal changed = Signal(providing_args=[]) toggled = Signal(providing_args=["toggled"]) activated = Signal(providing_args=[]) #triggered = Signal(providing_args=["action"]) class Action: def __init__(self, text="", icon="", separator=False, checkable=False, checked=False): self._separator = separator self._text = text self._icon = icon self._shortcut = "" self._helptext = "" self._enabled = True self._checked = checked self._checkable = checkable def __str__(self): return "%s(name='%s')" % (self.__class__.__name__,self.text) def __repr__(self): return "<%s(name='%s') at %x>" % (self.__class__.__name__,self.text,id(self)) def activate(self): if self.isCheckable(): self.setChecked(not self.isChecked()) activated.send(sender=self) def _changed(self): changed.send(sender=self) def setSeparator(self, separator): self._separator = separator self._changed() def isSeparator(self): return self._separator def _setText(self, text): self._text = text self._changed(self) def _getText(self): return self._text text = property(_getText, _setText) def _setIcon(self, icon): self._icon = icon self._changed() def _getIcon(self): return self._icon icon = property(_getIcon, _setIcon) def _setShortcut(self, keysequence): self._shortcut = keysequence self._changed() def _getShortcut(self): return self._shortcut shortcut = property(_getShortcut, _setShortcut) def _setHelpText(self, helptext): self._helptext = helptext self._changed() def _getHelpText(self): return self._helptext helptext = property(_getHelpText, _setHelpText) def setEnabled(self, enabled): self._enabled = enabled self._changed() def isEnabled(self): return self._enabled def setChecked(self, checked): self._checked = checked self._changed() toggled.send(sender=self, toggled=checked) def isChecked(self): return self._checked def setCheckable(self, checkable): self._checkable = checkable if self._checkable is False and self._checked is True: self.checked = False self._changed() def isCheckable(self): return self._checkable class ActionGroup: def __init__(self, exclusive=False, name="actiongroup"): self._exclusive = exclusive self._enabled = True self._actions = [] self.name = name def __str__(self): return "%s(name='%s')" % (self.__class__.__name__,self.name) def __repr__(self): return "<%s(name='%s') at %x>" % (self.__class__.__name__,self.name,id(self)) def setEnabled(self, enabled): self._enabled = enabled self._changed() def isEnabled(self): return self._enabled def setExclusive(self, exclusive): self._exclusive = exclusive self._changed() def isExclusive(self): return self._exclusive def addAction(self, action): if self.hasAction(action): print "Actiongroup already has this action" return self._actions.append(action) toggled.connect(self._actionToggled, sender=action) self._changed() def addSeparator(self): separator = Action(separator=True) self.addAction(separator) self._changed() def getActions(self): return self._actions def removeAction(self, action): self._actions.remove(action) toggled.disconnect(self._actionToggled, sender=action) self._changed() def clear(self): for action in self._actions: toggled.disconnect(self._actionToggled, sender=action) self._actions = [] self._changed() def hasAction(self, action): for a in self._actions: if a == action: return True return False def _actionToggled(self, sender): if sender.isChecked() is False or self._exclusive is False: return for a in self._actions: if a != sender and a.isChecked(): a.setChecked(False) def getChecked(self): for a in self._actions: if a.isChecked(): return a return None def _changed(self): changed.send(sender=self)