Mercurial > fife-parpg
view tools/editor/scripts/events/events.py @ 477:6b33d80b468b
Projectiles are now part of the scene.
Cleaned up the scene update() function.
Moved garbage collection to the beginning of the frame.
Introduced global object types.
Projectiles now only check for collisions in a limited number of scene nodes rather than the entire screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 22 Apr 2010 19:52:34 +0000 |
parents | fa1373b9fa16 |
children |
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# -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2009 by the FIFE team # http://www.fifengine.de # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### from fife import fife import scripts from fife.fife import IKeyListener, ICommandListener, IMouseListener, LayerChangeListener, MapChangeListener, ConsoleExecuter from signal import Signal import pdb #--- Signals ---# onPump = Signal() preSave = Signal(providing_args=["mapview"]) postSave = Signal(providing_args=["mapview"]) mapAdded = Signal(providing_args=["mapview"]) preMapShown = Signal(providing_args=["mapview"]) postMapShown = Signal(providing_args=["mapview"]) preMapClosed = Signal(providing_args=["mapview"]) postMapClosed = Signal(providing_args=["mapview"]) onInstancesSelected = Signal(providing_args=["instances"]) onObjectSelected = Signal(providing_args=["object"]) onObjectsImported = Signal(providing_args=[]) # Signals emitted by EventListener onQuit = Signal(providing_args=[]) keyPressed = Signal(providing_args=["event"]) keyReleased = Signal(providing_args=["event"]) mouseEntered = Signal(providing_args=["event"]) mouseExited = Signal(providing_args=["event"]) mousePressed = Signal(providing_args=["event"]) mouseReleased = Signal(providing_args=["event"]) mouseClicked = Signal(providing_args=["event"]) mouseWheelMovedUp = Signal(providing_args=["event"]) mouseWheelMovedDown = Signal(providing_args=["event"]) mouseMoved = Signal(providing_args=["event"]) mouseDragged = Signal(providing_args=["event"]) onLayerChanged = Signal(providing_args=["layer", "changedInstances"]) onInstanceCreate = Signal(providing_args=["layer", "instance"]) onInstanceDelete = Signal(providing_args=["layer", "instance"]) onMapChanged = Signal(providing_args=["map", "changedLayers"]) onLayerCreate = Signal(providing_args=["map", "layer"]) onLayerDelete = Signal(providing_args=["map", "layer"]) onToolsClick = Signal(providing_args=[]) onCommand = Signal(providing_args=["command"]) onConsoleCommand= Signal(providing_args=["command"]) class KeySequence(object): def __init__(self): self.key = None self.modifiers = {"alt":False,"ctrl":False,"shift":False,"meta":False} self.signal = None class EventListener: # NOTE: As FIFEdit currently covers the entire screen with widgets, # FIFE doesn't receive any mouse or key events. Therefore we have to add # mouse and key event tracking for the central widget def __init__(self, engine): self.engine = engine eventmanager = self.engine.getEventManager() self.keysequences = [] self.keylistener = _IKeyListener(engine) self.mouselistener = _IMouseListener(engine) self.mapchangelistener = _MapChangeListener(engine) self.layerchangelistener = _LayerChangeListener(engine) self.commandlistener = _ICommandListener(engine) self.consoleexecuter = _ConsoleExecuter(engine) self.controlPressed = False self.altPressed = False self.shiftPressed = False self.metaPressed = False eventmanager.addKeyListener(self.keylistener) eventmanager.addCommandListener(self.commandlistener) eventmanager.addMouseListener(self.mouselistener) self.engine.getGuiManager().getConsole().setConsoleExecuter(self.consoleexecuter) keyPressed.connect(self.keyPressed) keyReleased.connect(self.keyReleased) def getKeySequenceSignal(self, key, modifiers=[]): # Parse modifiers mods = {"alt":False,"ctrl":False,"shift":False,"meta":False} for m in modifiers: m = m.lower() if m in mods: mods[m] = True else: print "Unknown modifier:",m # Check if signal for keysequence has been created for k in self.keysequences: if k.key == key and k.modifiers == mods: return k.signal # Create keysequence and signal keysequence = KeySequence() keysequence.key = key keysequence.modifiers = mods keysequence.signal = Signal(providing_args=["event"]) self.keysequences.append(keysequence) return keysequence.signal # IKeyListener def keyPressed(self, event): keyval = event.getKey().getValue() keystr = event.getKey().getAsString().lower() self.controlPressed = event.isControlPressed() self.altPressed = event.isAltPressed() self.shiftPressed = event.isShiftPressed() self.metaPressed = event.isMetaPressed() if keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): self.controlPressed = True elif keyval in (fife.Key.LEFT_SHIFT, fife.Key.RIGHT_SHIFT): self.shiftPressed = True elif keyval in (fife.Key.LEFT_ALT, fife.Key.RIGHT_ALT): self.altPressed = True elif keyval in (fife.Key.RIGHT_META, fife.Key.LEFT_META): self.metaPressed = True elif keyval == fife.Key.ESCAPE: scripts.editor.getEditor().quit() elif keyval == fife.Key.F10: self.engine.getGuiManager().getConsole().toggleShowHide() elif keystr == "d": pdb.set_trace() # Check keysequences for k in self.keysequences: if k.modifiers["alt"] != self.altPressed: continue if k.modifiers["ctrl"] != self.controlPressed: continue if k.modifiers["shift"] != self.shiftPressed: continue if k.modifiers["meta"] != self.metaPressed: continue if keyval != k.key: continue k.signal.send(sender=self, event=event) def keyReleased(self, event): keyval = event.getKey().getValue() self.controlPressed = event.isControlPressed() self.altPressed = event.isAltPressed() self.shiftPressed = event.isShiftPressed() self.metaPressed = event.isMetaPressed() if keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): self.controlPressed = False elif keyval in (fife.Key.LEFT_SHIFT, fife.Key.RIGHT_SHIFT): self.shiftPressed = False elif keyval in (fife.Key.LEFT_ALT, fife.Key.RIGHT_ALT): self.altPressed = False elif keyval in (fife.Key.RIGHT_META, fife.Key.LEFT_META): self.metaPressed = False #--- Internal sublistener classes ---# class _IKeyListener(IKeyListener): def __init__(self, engine): IKeyListener.__init__(self) self.engine = engine # IKeyListener def keyPressed(self, evt): keyPressed.send(sender=self.engine, event=evt) def keyReleased(self, evt): keyReleased.send(sender=self.engine, event=evt) class _ICommandListener(ICommandListener): def __init__(self, engine): ICommandListener.__init__(self) self.engine = engine # ICommandListener def onCommand(self, command): if command.getCommandType() == fife.CMD_QUIT_GAME: scripts.editor.getEditor().quit() else: onCommand.send(sender=self.engine, command=command) class _IMouseListener(IMouseListener): def __init__(self, engine): IMouseListener.__init__(self) self.engine = engine # IMouseListener def mouseEntered(self, evt): mouseEntered.send(sender=self.engine, event=evt) def mouseExited(self, evt): mouseExited.send(sender=self.engine, event=evt) def mousePressed(self, evt): mousePressed.send(sender=self.engine, event=evt) def mouseReleased(self, evt): mouseReleased.send(sender=self.engine, event=evt) def mouseClicked(self, evt): mouseClicked.send(sender=self.engine, event=evt) def mouseWheelMovedUp(self, evt): mouseWheelMovedUp.send(sender=self.engine, event=evt) def mouseWheelMovedDown(self, evt): mouseWheelMovedDown.send(sender=self.engine, event=evt) def mouseMoved(self, evt): mouseMoved.send(sender=self.engine, event=evt) def mouseDragged(self, evt): mouseDragged.send(sender=self.engine, event=evt) class _MapChangeListener(MapChangeListener): def __init__(self, engine): MapChangeListener.__init__(self) self.engine = engine # MapChangeListener def onMapChanged(self, map, changedLayers): onMapChanged.send(sender=self.engine, map=map, changedLayers=changedLayers) def onLayerCreate(self, map, layer): onLayerCreate.send(sender=self.engine, map=map, layer=layer) def onLayerDelete(self, map, layer): onLayerDelete.send(sender=self.engine, map=map, layer=layer) class _LayerChangeListener(LayerChangeListener): def __init__(self, engine): LayerChangeListener.__init__(self) self.engine = engine # LayerChangeListener def onLayerChanged(self, layer, changedInstances): onLayerChanged.send(sender=self.engine, layer=layer, changedInstances=changedInstances) def onInstanceCreate(self, layer, instance): onInstanceCreate.send(sender=self.engine, layer=layer, instance=instance) def onInstanceDelete(self, layer, instance): onInstanceDelete.send(sender=self.engine, layer=layer, instance=instance) class _ConsoleExecuter(ConsoleExecuter): def __init__(self, engine): ConsoleExecuter.__init__(self) self.engine = engine # ConsoleExecuter def onToolsClick(self): onToolsClick.send(sender=self.engine) def onConsoleCommand(self, command): onConsoleCommand.send(sender=self.engine, command=command)