view tools/editor/scripts/events/events.py @ 477:6b33d80b468b

Projectiles are now part of the scene. Cleaned up the scene update() function. Moved garbage collection to the beginning of the frame. Introduced global object types. Projectiles now only check for collisions in a limited number of scene nodes rather than the entire screen.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 22 Apr 2010 19:52:34 +0000
parents fa1373b9fa16
children
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# -*- coding: utf-8 -*-

# ####################################################################
#  Copyright (C) 2005-2009 by the FIFE team
#  http://www.fifengine.de
#  This file is part of FIFE.
#
#  FIFE is free software; you can redistribute it and/or
#  modify it under the terms of the GNU Lesser General Public
#  License as published by the Free Software Foundation; either
#  version 2.1 of the License, or (at your option) any later version.
#
#  This library is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#  Lesser General Public License for more details.
#
#  You should have received a copy of the GNU Lesser General Public
#  License along with this library; if not, write to the
#  Free Software Foundation, Inc.,
#  51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
# ####################################################################

from fife import fife
import scripts
from fife.fife import IKeyListener, ICommandListener, IMouseListener, LayerChangeListener, MapChangeListener, ConsoleExecuter
from signal import Signal
import pdb

#--- Signals ---#
onPump = Signal()
preSave	= Signal(providing_args=["mapview"])
postSave = Signal(providing_args=["mapview"])
mapAdded = Signal(providing_args=["mapview"])
preMapShown = Signal(providing_args=["mapview"])
postMapShown = Signal(providing_args=["mapview"])
preMapClosed = Signal(providing_args=["mapview"])
postMapClosed = Signal(providing_args=["mapview"])
onInstancesSelected = Signal(providing_args=["instances"])
onObjectSelected = Signal(providing_args=["object"])
onObjectsImported = Signal(providing_args=[])

# Signals emitted by EventListener
onQuit			= Signal(providing_args=[])
keyPressed		= Signal(providing_args=["event"])
keyReleased		= Signal(providing_args=["event"])
mouseEntered	= Signal(providing_args=["event"])
mouseExited		= Signal(providing_args=["event"])
mousePressed	= Signal(providing_args=["event"])
mouseReleased	= Signal(providing_args=["event"])
mouseClicked	= Signal(providing_args=["event"])
mouseWheelMovedUp = Signal(providing_args=["event"])
mouseWheelMovedDown = Signal(providing_args=["event"])
mouseMoved		= Signal(providing_args=["event"])
mouseDragged	= Signal(providing_args=["event"])
onLayerChanged	= Signal(providing_args=["layer", "changedInstances"])
onInstanceCreate = Signal(providing_args=["layer", "instance"])
onInstanceDelete = Signal(providing_args=["layer", "instance"])
onMapChanged	= Signal(providing_args=["map", "changedLayers"])
onLayerCreate	= Signal(providing_args=["map", "layer"])
onLayerDelete	= Signal(providing_args=["map", "layer"])
onToolsClick	= Signal(providing_args=[])
onCommand		= Signal(providing_args=["command"])
onConsoleCommand= Signal(providing_args=["command"])

class KeySequence(object):
	def __init__(self):
		self.key = None
		self.modifiers = {"alt":False,"ctrl":False,"shift":False,"meta":False}
		self.signal = None

class EventListener:
	# NOTE: As FIFEdit currently covers the entire screen with widgets,
	#		FIFE doesn't receive any mouse or key events. Therefore we have to add
	#		mouse and key event tracking for the central widget
	
	def __init__(self, engine):
		self.engine = engine
		
		eventmanager = self.engine.getEventManager()
		self.keysequences = []
		
		self.keylistener			= _IKeyListener(engine)
		self.mouselistener			= _IMouseListener(engine)
		self.mapchangelistener		= _MapChangeListener(engine)
		self.layerchangelistener	= _LayerChangeListener(engine)
		self.commandlistener		= _ICommandListener(engine)
		self.consoleexecuter		= _ConsoleExecuter(engine)
		
		self.controlPressed = False
		self.altPressed		= False
		self.shiftPressed	= False
		self.metaPressed	= False
		
		eventmanager.addKeyListener(self.keylistener)
		eventmanager.addCommandListener(self.commandlistener)
		eventmanager.addMouseListener(self.mouselistener)
		self.engine.getGuiManager().getConsole().setConsoleExecuter(self.consoleexecuter)
		
		keyPressed.connect(self.keyPressed)
		keyReleased.connect(self.keyReleased)
		

	def getKeySequenceSignal(self, key, modifiers=[]):
		# Parse modifiers
		mods = {"alt":False,"ctrl":False,"shift":False,"meta":False}
		for m in modifiers:
			m = m.lower()
			if m in mods:
				mods[m] = True
			else:
				print "Unknown modifier:",m
		
		# Check if signal for keysequence has been created
		for k in self.keysequences:
			if k.key == key and k.modifiers == mods:
				return k.signal
				
		# Create keysequence and signal
		keysequence = KeySequence()
		keysequence.key = key
		keysequence.modifiers = mods
		keysequence.signal = Signal(providing_args=["event"])
		self.keysequences.append(keysequence)
		
		return keysequence.signal
		
	# IKeyListener
	def keyPressed(self, event):
		keyval = event.getKey().getValue()
		keystr = event.getKey().getAsString().lower()
		
		self.controlPressed = event.isControlPressed()
		self.altPressed		= event.isAltPressed()
		self.shiftPressed	= event.isShiftPressed()
		self.metaPressed	= event.isMetaPressed()
		
		if keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL):
			self.controlPressed = True
		elif keyval in (fife.Key.LEFT_SHIFT, fife.Key.RIGHT_SHIFT):
			self.shiftPressed = True
		elif keyval in (fife.Key.LEFT_ALT, fife.Key.RIGHT_ALT):
			self.altPressed = True
		elif keyval in (fife.Key.RIGHT_META, fife.Key.LEFT_META):
			self.metaPressed = True
	
		elif keyval == fife.Key.ESCAPE:
			scripts.editor.getEditor().quit()
		elif keyval == fife.Key.F10:
			self.engine.getGuiManager().getConsole().toggleShowHide()
		elif keystr == "d":
			pdb.set_trace()
			
		# Check keysequences
		for k in self.keysequences:
			if k.modifiers["alt"] != self.altPressed: continue
			if k.modifiers["ctrl"] != self.controlPressed: continue
			if k.modifiers["shift"]	!= self.shiftPressed: continue
			if k.modifiers["meta"] != self.metaPressed: continue
			if keyval != k.key: continue
			k.signal.send(sender=self, event=event)

	def keyReleased(self, event):
		keyval = event.getKey().getValue()
		
		self.controlPressed = event.isControlPressed()
		self.altPressed		= event.isAltPressed()
		self.shiftPressed	= event.isShiftPressed()
		self.metaPressed	= event.isMetaPressed()
		
		if keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL):
			self.controlPressed = False
		elif keyval in (fife.Key.LEFT_SHIFT, fife.Key.RIGHT_SHIFT):
			self.shiftPressed = False
		elif keyval in (fife.Key.LEFT_ALT, fife.Key.RIGHT_ALT):
			self.altPressed = False
		elif keyval in (fife.Key.RIGHT_META, fife.Key.LEFT_META):
			self.metaPressed = False

	
#--- Internal sublistener classes ---#
class _IKeyListener(IKeyListener):
	def __init__(self, engine):
		IKeyListener.__init__(self)
		self.engine = engine
		
	# IKeyListener
	def keyPressed(self, evt):
		keyPressed.send(sender=self.engine, event=evt)

	def keyReleased(self, evt):
		keyReleased.send(sender=self.engine, event=evt)

class _ICommandListener(ICommandListener):
	def __init__(self, engine):
		ICommandListener.__init__(self)
		self.engine = engine
		
	# ICommandListener
	def onCommand(self, command):
		if command.getCommandType() == fife.CMD_QUIT_GAME:
			scripts.editor.getEditor().quit()
		else:
			onCommand.send(sender=self.engine, command=command)
		
class _IMouseListener(IMouseListener):
	def __init__(self, engine):
		IMouseListener.__init__(self)
		self.engine = engine
		
	# IMouseListener
	def mouseEntered(self, evt):
		mouseEntered.send(sender=self.engine, event=evt)
	
	def mouseExited(self, evt):
		mouseExited.send(sender=self.engine, event=evt)
	
	def mousePressed(self, evt):
		mousePressed.send(sender=self.engine, event=evt)
	
	def mouseReleased(self, evt):
		mouseReleased.send(sender=self.engine, event=evt)
	
	def mouseClicked(self, evt):
		mouseClicked.send(sender=self.engine, event=evt)
	
	def mouseWheelMovedUp(self, evt):
		mouseWheelMovedUp.send(sender=self.engine, event=evt)
	
	def mouseWheelMovedDown(self, evt):
		mouseWheelMovedDown.send(sender=self.engine, event=evt)
	
	def mouseMoved(self, evt):
		mouseMoved.send(sender=self.engine, event=evt)
	
	def mouseDragged(self, evt):
		mouseDragged.send(sender=self.engine, event=evt)

class _MapChangeListener(MapChangeListener):
	def __init__(self, engine):
		MapChangeListener.__init__(self)
		self.engine = engine
		
	# MapChangeListener
	def onMapChanged(self, map, changedLayers):
		onMapChanged.send(sender=self.engine, map=map, changedLayers=changedLayers)
		
	def onLayerCreate(self, map, layer):
		onLayerCreate.send(sender=self.engine, map=map, layer=layer)
		
	def onLayerDelete(self, map, layer):
		onLayerDelete.send(sender=self.engine, map=map, layer=layer)
		
class _LayerChangeListener(LayerChangeListener):
	def __init__(self, engine):
		LayerChangeListener.__init__(self)
		self.engine = engine
		
	# LayerChangeListener
	def onLayerChanged(self, layer, changedInstances):
		onLayerChanged.send(sender=self.engine, layer=layer, changedInstances=changedInstances)
		
	def onInstanceCreate(self, layer, instance):
		onInstanceCreate.send(sender=self.engine, layer=layer, instance=instance)
		
	def onInstanceDelete(self, layer, instance):
		onInstanceDelete.send(sender=self.engine, layer=layer, instance=instance)
		
class _ConsoleExecuter(ConsoleExecuter):
	def __init__(self, engine):
		ConsoleExecuter.__init__(self)
		self.engine = engine
		
	# ConsoleExecuter
	def onToolsClick(self):
		onToolsClick.send(sender=self.engine)
		
	def onConsoleCommand(self, command):
		onConsoleCommand.send(sender=self.engine, command=command)