Mercurial > fife-parpg
view tools/editor/gui/layertool.xml @ 477:6b33d80b468b
Projectiles are now part of the scene.
Cleaned up the scene update() function.
Moved garbage collection to the beginning of the frame.
Introduced global object types.
Projectiles now only check for collisions in a limited number of scene nodes rather than the entire screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 22 Apr 2010 19:52:34 +0000 |
parents | 64738befdf3b |
children |
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<Panel title="Layertool" position="10,200" min_size="110, 150"> <ScrollArea horizontal_scrollbar="0"> <VBox name="layers_wrapper"> <!-- Content is added dynamically here --> </VBox> </ScrollArea> <HBox name="button_wrapper"> <Spacer /> <ImageButton name="add_layer_button" hexpand="0" offset="1,1" helptext="Creates a new layer" up_image="gui/icons/add_layer.png" down_image="gui/icons/add_layer.png" hover_image="gui/icons/add_layer.png" /> <ImageButton name="edit_layer_button" hexpand="0" offset="1,1" helptext="Edit selected layer" up_image="gui/icons/edit.png" down_image="gui/icons/edit.png" hover_image="gui/icons/edit.png" /> <ImageButton name="remove_layer_button" hexpand="0" offset="1,1" helptext="Removes selected layer" up_image="gui/icons/quit.png" down_image="gui/icons/quit.png" hover_image="gui/icons/quit.png" /> </HBox> </Panel>